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EMUUROMNews0.7.0 Intuitive interface (and many other changes)
Major update

0.7.0 Intuitive interface (and many other changes)

EMUUROM · published 21 Feb 2023, 23:00 UTC

All newsPlayers around this dateRead on Steam

After a long period of radio silence, it's time for a new demo!

Last autumn, I was stuck in a "just effing get it released" rut, which ultimately didn't get the game any more done than what it was. Thanks to the power of constructive feedback (and friends, mostly friends), I'm back! And now I'm in a productive "I want this game to be its best version / but let's also get this done someday" mood! I've quietly been busy working on two major areas: crafting a new, more consistent UI, and making many long overdue bugfixes.

Now those two checkboxes are ticked, and it's time for a new demo! To commemorate a new release, I've even updated the Steam page. New gifs, new descriptions... do you like it?

Oh, and here's the changelog for aaaall the things I got done for 0.7.0!

Changelog

UI

  • Overhaul map UI, make it fullscreen.
  • Map now opens in the room player is in
  • Show found & scanned constellations in map
  • Fine-tune dex UI as well
  • Use same button for exiting dex & map
  • Add new unintrusive popup UI for scanning EMUUROM you have previously found
  • Also show the popup when scanning the constellation
  • Make new EMUUROM scan entry full screen with black background for added clarity
  • All UI elements now have a 1pixel wide outline
  • Add fadeout: UI elements now disappear smoothly
  • Config screen: Simpler graphics, hold any key to continue, both input methods deactivated by default
  • Title screen: Add progress bar for deleting your save
  • Edit boss intro screen appearance. After the boss is beaten, its text is blue.

Gameplay

  • Only DOWN can be used for swimming down, JUMP now swims up
  • Kotiloma can be moved when they're scanned
  • Kuru Otukka return to sleep in their original location (makes first room easier)
  • Don't show sign runes when scanning the sign
  • Edit sign entry texts: add runes, add title pages with graphics, add more hints.
  • Fine-tune level design in multiple rooms.
  • Make 3-5 part of KURU biome
  • Choose scanned EMUUROM based on how many scanlines are scanning them
  • Edit background tiles to make them appear less solid
  • Add short slowmo scene after beating boss, feels better!
  • Add tall rune signposts

Fixes

  • Fix missing graphics in the intro cutscene
  • Fix OOB crash
  • Fix constellation being scanned even if rays don't touch the comet
  • Speedrun mode toggle is now saved properly
  • Fix spoilery OOB stuff
  • Other minor fixes
More from EMUUROM

Other announcements

All news
Game update6 Sep 20261.0.9 Patch notesOhhh boy, it's been a while! The summer is over, so it's time to get back to work. I've been sitting on some changes for a while, and finally gathered enough energy to make some more fixes and push a bugfix update. (So yeah, despite the wait, there are NO NEW FEATURES on this build.) Crashes fixed - fix crash when freezing Suenpentu and going to Forest's Cover (Thanks, Goose_Isnt_Cooked!) - fix…Game update27 Jun 20261.0.8 Patch notesTo commemorate the Steam summer sale, some new fixes are now live! Bigger fixes - achieved achievements are saved to the savefile to record them even when there's no connection to Steam API - on the title screen, check the savefile for unachieved achievements and achieve them if they're unachieved - change Yellow ending logic to prevent softlocks (thanks to Zeimd, SirQuaren and Malkav0!) - fix…Game update20 Jun 20261.0.7 Patch notes (+update to achievements!)...aaaand of course I broke a thing with 1.0.6, so 1.0.7 is already here. Quite a lot of other small fixes ended up in this one, as well. And one big one! Change to the achievement logic - The big one is a change to how some achievements are added and removed. - Now all the lettered grade achievements are achievable at once without tinkering, and the game doesn't take previous ones away. - When…