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Destroy All Humans! 2 - ReprobedNews'Tis the season to get FREE stuff!
Game update

'Tis the season to get FREE stuff!

Destroy All Humans! 2 - Reprobed · published 7 Dec 2022, 14:04 UTC · build 10004857

All newsPlayers around this dateRead on Steam

New Free Content!
3 New merry Crypto skins
1 New festive Saucer skin

General
- Fixed some stability issues:
o Rare Multiplayer freeze after dying in Bay City waters,
o rare crash after Arkvoodle mission 13,
o potential game freeze issue after transmogging the courier’s vehicle in SM11,
o rare soft-lock in Multiplayer pause for Player 2,
o rare crash when Player 1 enters the saucer with Player 2 PK’ing a specific NPC,
o potential SM17 freeze during the escort step,
o rare Ion Detonator-related crash
o rare input-mashing related crash
- Fixed some issues around the bodysnatch ability:
o Bodysnatched NPC models work properly with Selective X-Ray Vision mutator
o Fixed a case where powers and weapons might become unusable if bodysnatching an NPC and breaking line-of-sight at the right time
- Fixed some audio issues
o Fixed some cutscenes music not playing properly
o Fixed an issue where Crypto’s three-point-landing with Smashdown unlocked would have no sound
- Fixed objective blocker in Arkvoodle mission “Publicity Stunt”, where a hippie could be slurped and blocking the missions
- Fixed some Blisk movement issues in SM07
- Fixed tanks to have consistent physics behavior against Ion Detonator grenades
- Fixed some collision issues in Solaris
- Fixed objective blocker in Oddjob mission “Ruin Lives - The Secretary!”
- Fixed some issues with the Free Love ability to make it consistent in some gameplay instances
- Fixed potential objective blocker in Oddjob mission 23 “The Abominable Yeti”
- Fixed potential objective blocker in Arkvoodle mission 11 “Alien Overlords: The Reality”
- Fixed a collectible issue in Tunguska, now the music disc can be properly collected

Player reported issues
- Bongwater can no longer randomly get stuck during the boss fight
- Re-balanced the building destruction with Sonic Boom
- Fixed that collected tracks are in the Jukebox
- Fixed audio issues in Bay City occurring in certain conditions after defeating Coyote Bongwater
- Fixed issue after using the Slurbmaster in Arkvoodle mission “Publicity Stunt”
- Fixed inconsistencies in the voice lines for the prank calls
- Fixed that no more US military vehicles spawn in Takoshima when the alert level is raised
- Fixed objective blocker with mission progression for the “The Siberian Job” rg. Sergei’s truck, spore cylinders, and the KGB cars
- Fixed that the PK’ed objects do not get stuck in geometry when those objects are mission-relevant

Keep watching the skies (and watch out what's coming up your chimney)!

More from Destroy All Humans! 2 - Reprobed

Other announcements

All news
In-game event15 Sep 2026Virility Patch 6.9General performance improvements and switch from DirectX11 to DirectX12 · Reworked Landscape setup: · Four times the amount of component tiles allow for improved lodding of the landscape · Removed unnecessary landscape component tiles that are under water or not visible · Landscape, LOD and occluder improvements · Reworked complex lighting scenarios in Cutscenes and Dialogues, reducing lights a…Game update21 Jun 2023Summer Patch! Tell me more, tell me more…… like, did he throw a car? Tell me more, tell me more, did it fly really far? (you know the melody ;) ) General fixes: · Fixed various performance issues for PC and Steamdeck · Fixed that the “Meteor Strike” is disabled when the player is leaving Photo Mode · Fixed a display issue with one of the skins in a cutscene in the first mission · Fixed that a mission step in Arkvoodle mission “Con Mod…Major update21 Feb 2023Big Probing Patch Today!General Fixes. · Fixed a random issue that OJ18 - The Ravages of Mohgra could fail without a reason · Fixed random issues with Blisk enemies and Agent Oranchov showing wrong behavior when the Dislocator was used · Fixed some stability issues where the combination of Saucer destruction on a city, followed by a player death thus restarting / reloading the last checkpoint would cause hangs or free…