
Hey friends, Brian Rubin here, happy new year! First off, let me say how sorry I am for not updating y'all on how things are going. The holidays slowed us down a lot, especially me, and Trevor has been pretty busy with his day jobs of teaching and being a rocket scientist.
That doesn't mean work hasn't progressed though. We are THIS close to beta y'all. Trevor just wanted to kill a nasty memory clobber that had been giving our testers all sorts of weird issues and messages (and this took a long time to narrow down), but we just got a new version that we hope will kill the clobber for good. If all goes well on that front, we should hit beta soon.
When we hit beta, several things will happen, including a code audit and updating the documentation. Then we can get to work actually making the release happen. We're close folks, and hoping for a March/April release at this point!
I want to thank you all for your patience in this regard, and thank you for your patience. We cannot WAIT to get the game into your hands, we just want to be as ready as we can make it first. I'll let y'all know when we hit beta too. Thanks again y'all, you're awesome.