Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Solar PurgeNewsUpdate 0.5.1.1 Hotfix
In-game event

Update 0.5.1.1 Hotfix

Solar Purge · published 19 Oct 2022, 16:03 UTC

All newsPlayers around this dateRead on Steam

v0.5.1.1

Bug Fixes

  • Gameplay
    • Disabled prototype character skills still in development
    • Fixed missing skill upgrade descriptions in flyout menu

  • UI
    • Fixed an issue causing a permanent black screen while attempting to abort mission from the pause menu. This occurred on sub-levels of campaign planets

  • Lockjaw Mining Floor
    • When engaging the damaged Warden the door now locks behind the player as intended

  • Genesis II Station
    • Solved a bug causing a strange shadow to appear on the floor of the Archives

  • Titus
    • Corrected a potentially game-breaking issue where the drill at Site Five near the southwest corner of the map required zero batteries to restart but still removed one from the player’s inventory; this could ultimately prevent the player from ever reaching the boss

  • Oterion Lost City
    • Updated collision by the elevator at the end of the level
    • Fixed floating art near the stairs leading from the swamp into the ruined city

  • Oterion Ruined Sanctum
    • Optimized lighting in the Antechamber which should slightly boost framerate in the early part of the level
    • Hopefully completely solved the unintended enemy overleveling issue:
      • Some enemies in the Combat Path have been allowed to overlevel slightly, especially at higher difficulties and for high level players
      • The miniboss encounter has only had its leveling math error corrected as it needs to remain a major threat, but underleveled players should now have a much better chance here on easy and normal difficulty settings
      • Join the Discord to discuss these and other balance adjustments

    • Added collision by the elevator at the beginning of the level to prevent the player falling out of the level bounds
    • Improved the return elevator rides and transfers for the Inner Court trial paths
    • Slightly updated level art by the final return elevator on the Combat Path to better guide players
    • Adjusted the starting position for a waterfall at the end of the Combat Path
    • Expanded the fungal infection in the Combat Path large switch room
    • Fixed minor Halloween art errors throughout the level

  • Oterion Guardian Sanctum
    • Updated collision in two areas on the edge of the level where players could fall out of the level bounds
    • Fixed a collision bug where players could walk in the air over a broken floor at the edge of the level
    • Updated art in both the boss arena and the lower chamber

Join the community at discord.gg/solarpuge

Find us on Linktree

More from Solar Purge

Other announcements

All news
In-game event19 Jun 2026Update 0.6.9V0.6.9 Note from the Dev Team Thank you all so much for your patience and support as we continue the development of the game. Our entire team had major life challenges which made it difficult to keep our roadmap schedule. We are happy to announce that regular updates will return! from Hitscan Games NEW Features NEW: Nexus Core Final Level Sneak Peek · This is the final level of the Campaign, wh…Game update11 Jul 2025Hotfix 0.6.8.1v0.6.8.1 Bug Fixes & Minor Updates · Updated Roadmap with New Lives System · Updated News Block with New Lives System · Fixed Roadmap return button logic · Updated CreditsIn-game event26 Jun 2025Update 0.6.8v0.6.8 General Updates & Fixes New Lives System · Extra Lives System is now in effect and applies to Campaign and Holochamber: Arcade · Starting lives is based on starting difficulty (Easy = 4, Brutal = 0) · Players will respawn even if all players are down, as long as there are lives remaining · If # of downed players is greater than the remaining # of lives, the earliest downed player(s) will…