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Creature CrafterNewsv1.0.30-rc.2
Game update

v1.0.30-rc.2

Creature Crafter · published 28 Nov 2022, 11:13 UTC · build 10029348

All newsPlayers around this dateRead on Steam

Please Note: This game is in Early Access! If you encounter a bug, please consider reporting it in the community Discord server. Thank you!

Added:

  • Add underwater "wet lens" effect.
  • Add Steam relay support.
  • Add reminder when tutorial is in-progress.


Fixed:

  • Fix framerate dependent mouse sensitivity.
  • Fix social media links in main menu.
  • Fix damage effects creating new materials which interfered with changing body/body part
  • colours.
  • Fix world border height preventing players from reaching flag.
  • Fix battle arena text being different sizes on different resolutions.
  • Fix transport binding issues on Mac by changing port to 7771 instead of 7777.
  • Fix steam lobby-relay integration to remove players on disconnect.
  • Fix colliders for market and campsite.


Changed:

  • Prevent abilities of the same type from "stacking" — instead only use the highest level.
  • Limit world names to 32 characters.
  • Rename levelled abilities.
  • Modify bite and sprint ability statistics.
  • Make tutorial mouse hints more visible.
  • Reduce default mouse sensitivity to 1.
More from Creature Crafter

Other announcements

All news
In-game event22 Aug 2026The Iceberg Custom Map!Hey everyone! A new update is now live with a few bug fixes and improvements. Let me know if you encounter any issues. I also just uploaded a new official custom map: the Iceberg ! I hope you packed a sweater... 🥶 The map is also open source and available here . You can open it up in the Unity Editor and use it as a reference if you need help creating your own maps! There's also still one week…In-game event11 Aug 20261.9 - Performance & OptimisationHey everyone! A new update is now live, and it’s a big one under the hood! Performance & Optimisation · Creatures are dramatically cheaper to render. Previously, a creature could use hundreds of draw calls since each body part was rendered separately with its own submeshes. With the new mesh-baking system, an entire creature can now be combined into a single mesh! Creature Optimisation is still…Major update29 Jun 20261.8 - Major UpdateHey everyone! A new major update (v1.8) is now live with a lot of new features! 🎉 Minigames Mode The old “prioritize minigames” option has been replaced with a full Minigames Mode. In this mode, players are automatically taken through all the minigames on a map. When one minigame ends, the next begins right away. Once all minigames on the current map are finished, the game rotates to a new map…