The Ducklands region has been greatly expanded, with a bevy of content, features, and gameplay optimizations to boot!
Journey further into the woods, plains, marshes, and gardens of the Ducklands, finding new weaponry and allies to help you venture across the Scrabdackle landscape.

New content this update:
The Ducklands are accessible from every other demo region, in the northwest of the current map. The region is by far the largest planned - while many new screens have been added, only about half of the region is accessible within the demo.
There are also a few new major features to talk about on their own:

The Challenge Menu:

The Sticker Binder:

Other notable changes:
This work was largely completed by early November last year, but I ended up needing to focus on something new for a while and get away from the mentality of always updating the demo. It’s lighter on content than the Blustergust Ridge update, but that’s partially because the content I’ve been working on mostly will not appear in demo updates, and partially because some of the focus of this update was on depth of systems and polishing the experience, not breadth of new things to do.
From here, I am not going to be focusing on further demo work - I’d like to eventually add a new spell in once I’ve completed it for an upcoming region, but it won’t be a major update, just a patch. The demo may receive some tuning and optimizations here and there as I implement them out for the full game, but at the moment the demo is functionally both content-complete and systems-complete.
If you’re excited about the game, please pop by our Discord server to hang out! There’s a large, active community to talk lore with, talk speedrun strategies, and generally hang around and play games with!
Cheers!
Jake