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Jelly Brawl: ClassicNews1.6.1 New stages, Fixes, and Lore (Day 0 Xbox Update)
Major update

1.6.1 New stages, Fixes, and Lore (Day 0 Xbox Update)

Jelly Brawl: Classic · published 4 Nov 2022, 16:18 UTC · build 9868202

All newsPlayers around this dateRead on Steam

Jelly Brawl Launches on Xbox November 23rd


Today I'm launching what I call the day 0 update which contains the majority of changes featured in the upcoming Xbox release which has just gone gold (is fully ready for release) and will be available for pre-order starting November 9th. I'll be releasing another update just prior to release featuring the last few changes and any fixes that are needed after this update.

In this Update

Changes

  • New stages and Classic stage updates and Full Game exclusive stages
  • Fix skip prompt on PC
  • Changes to Race stages
  • Make slow-mo only happen on game over
  • Fix pressing back from achievements page opens exit prompt
  • Fix hitting login shows prompt cant select on the account page using controller
  • Fix controller disconnect and connect
  • Added return to menu prompt on restart screen
  • Update opening cinematic (more lore)
  • Lowered required speed to put out fire
  • Fix press enter to start being frame dependent
  • Fix Joining a lobby that already played a game
  • Fix race and hit and run online multiplayer cam
  • Brought back original shield material
  • Added king loading screen icon
  • Added more scenery objects to stages for more destruction and post apocalyptic
  • Add loading text for custom stage loading
  • Fix boss scene 5 collisions on the north west wall, invisible squish collision
  • Fix round not ending in wipeout when timer ends
  • Fix "press to change game type appears" after playing a custom match in player select
  • Added "King Death Markers" that display when players die
  • Fixed leaderboards display when there is an entry of 0
  • Updated menu text to use TMP for improved resolution and multi language rendering support
  • Fixed Hit Run Boss slow
  • Fixed Hit Run Boss Cam follow in split screen
  • Added hint text to the boss room in Hit & Run
  • Made street levels more common in Hit & Run
  • SFX adjustments and improvements
  • Some Textures Remastered for increased resolution
  • Increased rate at which levels are unlocked
  • Reduce the coins achievements to 50 and 100 and updated race achievement description
  • Fix paint boss round crashing online games
  • Fix loading screen score listing incorrect when online
  • Fix UI not always spawning correctly online in some boss rounds
  • Fix online shop purchases for non-host players in hit & run

Love you.
Thanks for playing,

- Cole

More from Jelly Brawl: Classic

Other announcements

All news
In-game event25 Feb 20261.7.2.1 Bug Fixes and MoreJelly Brawl 1.7.2.1 · Changed boss rounds to every 3 rounds instead of every 5 in classic · Online lag improvements · Update AA post processing · Update HDR Rendering · Remove slow mo effect when online (was creating desync) · Update memory usage and fonts for foreign languages · Added QR code to www.TinyShinyThings.com (will be doing more with the website soon) Thanks for playing, ColeIn-game event27 Mar 20251.7.2.0 PlayStation Release, New Stages and MoreJelly Brawl 1.7.2.0 · Added New Stages to Classic and Hit and Run · Fixed collisions on a few stages in Classic and Hit and Run · Added in game stat counter to the trophies screen PlayStation Release coming April 1st Love you. Thanks for playing, ColeIn-game event11 Feb 20251.7.1.1 New Level Editor Items, More New Stages and MoreJelly Brawl 1.7.1.1 · 10+ New Stages added · Networking Fixes · Performance Improvements · Updated all Race stages (New physics objects and decor) · New Hit & Run Stages · New Stage Editor Objects · New UI Effects · UI adjustments · Opening Tutorial Cutscene updated · New Sound Effects · Bug fixes Playstation Release coming very soon. And more for my other projects. Love you. Thanks for playing…