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Tirsy's TaleNewsUpdate 0.40 Patch Notes
In-game event

Update 0.40 Patch Notes

Tirsy's Tale · published 24 Jul 2022, 16:15 UTC · build 9180390

All newsPlayers around this dateRead on Steam

Patch 0.40 is now live for testing. Here are the following changes made to the game since the previous version of 0.18.

ADDITIONS

  • Added 3 new levels (The Iksae Catacombs, Tower of Amagrodahn, and the Tempest Valley)
  • Added Enemy Creatures with combat to battle against these little buggers!
  • Added the ability to shoot fireballs that will change based on the element you are currently
  • Added the first 3 elements (Fire, Ice, Earth)
  • Added 12 new collectibles throughout existing levels
  • Added Eating/Sleeping animations to Tirsy
  • Added blinking to Tirsy and her companions
  • Added various pickup objects you can use in a variety of ways to progress a level
  • Added ability to swim in the deep waters
  • Added various loading level objects based on what you collect
  • Added Encounter of the Spirits
  • Added multiple branching paths in existing levels
  • Added various lore interactibles throughout the existing levels
  • Added the ability to jump to various enemies making combat more interesting

CHANGES

  • Changed various animations for Tirsy and companions
  • Changed the way interactions work to run more smoothly
  • Changed how randomly generated sections are calculated in existing levels
  • Changed how weather works to run more smoothly
  • Changed the way gliding works to run more smoothly
  • Changed various interactables to better reflect the world's lore
  • Changed existing objects in the loading level to work with the new interactions
  • Changed various dialogue for the companions in existing levels to fit their personalities better
  • Changed how enemies detect the player
  • Changed how jumping works to run more smoothly with the animations of Tirsy
  • Changed how loading works to account for the loading level.
  • Changed the way the sky changes with lighting to better reflect the atmosphere and weather
  • Changed how lighting is done in several levels to run more smoothly
  • Changed how hints are displays in several levels to be more visible

BUG FIXES

  • Fixed the animations for eating not playing
  • Fixed the animations for sleeping not playing
  • Fixed the random super jumping in the swamp and canyon levels
  • Fixed Tirsy's animations randomly stopping when bumping into objects
  • Fixed various textures not loading in the Tutorial and Canyon levels
  • Fixed enemies not spawning in several levels
  • Fixed the speed on several companion dialogue interactions from going too quickly
  • Fixed issues with the pause menu overwriting the health bar
  • Fixed Chippy's quest reward not dropping
  • Fixed the Dragon Heart object being dropped as a normal gem object, now drops correctly
  • Fixed several of the customization options from not saving, now saves correctly through all levels
  • Fixed saving from not saving your location upon saving, now saves the location and rotation
  • Fixed physics objects from launching into space unrealistically, should now apply weight correctly
  • Fixed various ways from escaping the early levels and falling infinitely, should all be blocked now
  • Fixed gate opening animations to work in a smooth way instead of instantly opening
  • Fixed lighting in the Swamp from being overly bright when it's a night level
  • Fixed various crashes relating to interacting with companions and collectibles
  • Fixed the cutscene from the Iksae Catacombs from crashing the game
  • Fixed the animations in the Iksae Catacombs from not playing
  • Fixed snow effect not showing in the snowy levels
  • Fixed rain effect from not showing in rainy levels
  • Fixed various sound effects from not playing
  • Fixed settings from not saving properly
  • Fixed interactions with lore objects crashing the game, should now work correctly
  • Fixed several areas where you could get stuck forever, should no longer be able to get stuck there
  • Fixed a graphical glitch that caused the terrain to disappear in the Meadows level
  • Fixed distant objects from flashing constantly, should be correctly visible at all times now
  • Fixed disappearing enemies when running towards them

Thank you all for testing and for the feedback regarding the previous build! There is a lot more coming soon and more quality of life changes are on the way as well. I look forward to the feedback on everything that is new in 0.40!

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