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Tirsy's TaleNewsUpdate 0.87.3
In-game event

Update 0.87.3

Tirsy's Tale · published 19 Jun 2025, 18:42 UTC · build 18930387

All newsPlayers around this dateRead on Steam

Greetings once again Hatchlings! Today I bring exciting news for you about Tirsy's Tale! Update 0.87.3 is now live for all to enjoy and explore! So lets dive right into this update and everything that has been changed or added!

ADDED

Added new decor to the Path of Dragons level to tie in all the lore for the area

Added new statues to decorate various levels with a fun nod to a certain adventurer

Added 3 new characters for Tirsy to interact with in Nikish Depths, Path of Dragons, and Tower of Amagrodahn
Added 4 new collectibles in various levels

Added a new boss fight, The Serpent Guard to the Tempest Coast

Added the Dragon Temple portals to replay previous levels

Added the Dragon Temple wall of names to thank all those who've played the game

Added the Dragon Temple wall of Challengers to recognize all who completed the various challenges

Added a new alternate path to the Nikish Depths to bypass any issues with water not letting you swim

Added 4 new animations for Tirsy's AOE attacks

Added a new region, The Plains of Alula

Added a new critter to the Plains of Alula

Added a new challenge to the Plains of Alula

Added a new lore NPC to the Plains of Alula, Little Witch Niya

Added a new alternative manual save method that is quick and effective

Changed

Changed hostile critter aggro range to be more in tune with their eyesight and hearing

Changed how the camera renders certain objects at a distance

Changed how much health Tirsy has during boss fights to make them a little easier

Changed the attack animations for Tirsy's single target attacks

Changed the damage output for Tirsy's AOE attacks

Changed how gliding works when hitting a wind gate to change direction to the direction of the wind

Changed how often levels update information when triggering puzzles to be more smooth

Changed the timer on some doors to open more slowly giving more time to get through them before they close again

Changed the pathing of several critters to follow the terrain better

Changed some dialogue from Ippa and Moatia to better fit the situation in certain levels

Changed the way various data is saved in the game to hopefully fix any customization errors

Changed how quickly the game saves to bypass any errors of it not saving all data properly

Changed how transition between a couple levels work based on decisions made

Changed how the Loading Shrine appears after Tirsy has defeated certain bosses

Changed the entire soundtrack to use Tirsy's actual soundtrack now!

Fixed

Fixed an issue preventing use of the HUD elements when clicking on them

Fixed an error with objects falling through the ground in the first few levels

Fixed a spawn error which could sometimes spawn Tirsy below the ground

Fixed an error with customizations not saving throughout levels

Fixed an error preventing the intro hatching scene from playing

Fixed an issue with several critter AI's that prevented them from seeing Tirsy

Fixed various animation glitches and bugs caused by some data loss awhile ago

Fixed various objects not rendering and textures not rendering on similar objects

Fixed the level transition between the Windweaver Cove and the Path of Dragons

Fixed various puzzles that could bug out and prevent progression

Fixed the hitboxes of 3 boss fights to better fit the critter's size

Fixed verious dialogue which would cut off or become illegible on certain resolutions

Fixed audio not saving settings

Fixed graphics settings not saving

Fixed controls not being bound by default

Fixed rendering issues on trees in the Ulgar Swamp

Fixed water reflections in the Jumaya Wetlands level

Fixed sky flickering in the Plains of Alula level

Fixed rendering on buildings in the Path of Dragons

Fixed a crash caused by Tirsy's fire tail's animation not culling after its life dies (duplicated animations over and over)

Fixed a memory leak in various levels cause by the statues

Fixed portals to the hidden levels not transitioning Tirsy properly to those levels (they were just teleporting her to Nikish Depths before)

And many minor things that have been adjusted too! So I'll leave you all with that and much to explore that is new and refreshed! We hope you continue loving our game and Tirsy's adventures like we do! Until next time, buh bye! And remember, be the dragon YOU want to be!

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Community2 Jan 2026Another Lovely Year Gone By!Greetings hatchlings! I hope everyone is doing well and has had a wonderful 2025 full of exciting adventures and meeting new companions to keep you company throughout your journeys. As many of you may know, we've been working on "The Golden Plains" major update and all that it entails for the world of Reqweki. From new regions, new creatures, new collectibles and easter eggs, to full on revamps…In-game event23 Feb 2025Patch 0.85 Update!Helllooooo Hatchlings! After a long ardueus fight with bugs and many many battles with those distrubing Disconnect Forces, we have won the war! Welcome my friends, to Version 0.85 of Tirsy's Tale! In this update, we have many optimization improvements and graphical changes as well as the full upgrade to Unreal Engine 5.4 which drastically reduces the load times in the game and any lag that come…Game update29 Nov 2023Update 0.69.2Greeting again, Hatchlings! Today's patch is only a small one but important fixes and changes nonetheless. These should resolve the overriting problems with the save system and prevent that strange overlap it was having before. We've also moved around a few things, added in another mini boss fight, and some minor animation glitch fixes. So lets glide right in! Added: Added the mini boss fight w…