This marks the fourth game update for Eternower. The update brings back dilemma permanence, separates endless mode from the default one, introduces Magma.
Top 15 scores of the previous update:

The scores above highlighted the issue of an endless mode with scaling health and flying enemies every 5 levels, with Level 20 being a brick wall for progress. You can view the whole board here.
Magma (new)
Magma +
Magma at 20g
Damage +1 at 15g
Speed: 1
Damage: 2
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Magma can be seen as a slower branching, more powerful Dread.
Doom
Doom+
Damage +1 at 10g (was Damage +1 at 20g)
Damage +2 at 15g (was Damage +1 at 30g)
Speed: 1 (was 2)
Damage: 1
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Doom now starts as powerful as Dread.
Dilemmas in this update:
Level Option 1 Option 2
1 Dread Magma
2 Health +1 Speed +1
3 Health x2 Gold -10
4 Health x2 Speed +1
5 Health +4 Toggle Flight
6 Panic Doom
7 Health +5 Gold -30
8 Lives +35 Pace 2
9 Health +2 Armor +1
10 Speed +1 Toggle Flight
11 Doubt Mill +1
12 Health +8 Speed +4
13 Bounty +1 Enemies -5
14 Health x2 Speed +2
15 Enemies +10 Toggle Flight
Eternower now has two floors:
First floor focuses on your ability to adapt to the rapidly increasing difficulty through dilemmas.
Second floor focuses on your ability to create a maze.
A new dilemma now allows increasing the armor of enemies. Armor reduces incoming enemy damage. For example, to kill an enemy with 1 health and 1 armor in one shot, you need to do 2 damage once or 1.2 damage 5 times.
Most dilemmas now show the direct value change from the previous one.
Join the game Discord to discuss the game, provide feedback and get your suggestions ignored.
Also help with translations at some later point.
Thanks for reading, go play Eternower!
Regards,
Rokas