Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Marble WorldNewsPatch 1.0.1 (Halloween Update)
In-game event

Patch 1.0.1 (Halloween Update)

Marble World · published 20 Oct 2022, 16:13 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

It's time for the halloween update, some new items have been added as well as some older ones have had updates! Including a new custom paint option and a global update regarding painting in general.

Halloween Update

This update modifies the previously unpaintable jack-o-lanterns and the lanterns to be paintable! So your not limited anymore to the standard yellow glow.

In addition the following has been added:
- The scarecrow from the garden world
- A skull (paintable
- A witch hat (paintable)
- 3 candies (one of them paintable, as they look similar)
- A new glowing pulsating paint that mimics glow coming from a lightsource

Paint Update

The paint panel has gotten a small update, it now comes with a checkbox to toggle your custom paints between world space mode and the default object mode.

Object mode (the default when unchecked) scales the paint with the object size, meaning enlarged objects could look blurry, but also in some cases this is good to mimic size when creating big builds.

World Space mode (check the checkbox) does not scale the paint up or down but it remains consistent. It aligns to world coordinates, which means that 2 objects next to each other with the same paint will have no overlapping border. It'll look smooth and seemingly one object!

(Note that for moving objects World Space might look odd, as the texture stays in world space but the object moves. Similar to the star/speckle paint)

In the future I'd like to add more functionality, like World scale to have similar objects with that paint also remain uniform but on a larger or smaller scale.

Patch notes

- Added a glowing paint that pulsates
- Added World Space paint option
- Added the scarecrow from the garden world
- Added a paintable skull
- Added a paintable witch hat
- Added 3 candies, one of which is paintable

- Both Jack-O-Lanterns are now paintable
- Both lanterns are now paintable
- When undo'ing a paint where the object was not painted first, it will now revert back to its original paint.
- Updated all triangles to not have a hollow hitbox

- Fixed a bug where when following a marble, which would be deleted, resulted in the inability to change the camera speed
- Fixed an issue where scaling a flipper could lead to a crash
- Fixed an issue where pressing a flipper button which was used in logic would result in messing with the logic
- Fixed an issue where in the Marble Paint menu doing a certain sequence could lead to colors being applied to standard non-custom skins. (The standard skins wouldn't be saved with the color override)
- Fixed an issue where 21:9 ratio screens would have the leaderboard cut off during races.
- Fixed an issue where the wheels wouldn't take logic input

The Future

As mentioned before, next month (November) will have the long awaited Marble Teams update! This should be coming fairly early in November.

After that it will be time to announce the first DLC, which is scheduled for December! Snow & Ice are coming your way!

Thank you all for the continuous support!

- Rinke

https://store.steampowered.com/app/1491340/Marble_World/

More from Marble World

Other announcements

All news
Community24 Apr 2026Ultimate Wizard Steam Page LaunchHello fellow marble fans! Last week I launched the Steam page for Ultimate Wizard (and made a cross-promo announcement that Steam doesn't push). The latest work in progress game from me! It's a 3D roguelite survivor game similar to Megabonk and Vampire Survivors but with a complex spell augment system similar to Path of Exile. I know it's quite a bit different from Marble World, but if you find…Esports15 Apr 2026Ultimate Wizard - New Game Announced!Hey everyone! Today is the Steam page launch of my 3rd game called Ultimate Wizard! It's a roguelite survivor game similar to Megabonk and Vampire Survivors but with a complex spell augment system similar to Path of Exile. I know it's quite a bit different from Marble World, but if you find it interesting, a wishlist would help immensely! Thank you, for all the support in any form you have give…Game update23 Mar 2026Small bug fixHi everyone! Small bug fix today which was reported by a player, which had to be fixed immediately. · Fixed a bug where your downloaded prefabs would not show up. (If one of them was corrupted/missing or broken for some reason, none would show up) Also I've added a bundle to the store which combines the main game and the Winter DLC with a permanent 10% discount on the total price. Thanks for yo…