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In Next LifeNewsTribe System Update
Major update

Tribe System Update

In Next Life · published 22 Jul 2022, 10:49 UTC

All newsPlayers around this dateRead on Steam

In this update we made some big game changing changes. Instead of the play being island based it is now tribe based. You start a new tribe and try to not die out while reaching the technology goals together. If your tribe dies out you can still resurrect it as long as there are any resurrection points left.

Beginner tribes work similarly like islands did before: they are not connected to any individual players and once one is started it stays online until it has been finished (meaning end of stone age in this case), no matter how long it takes. New beginner tribes will start automatically, so there will always be one to play on.

Standard tribes will be started and named by you players. They will go online when players are active on them, and will go offline when no-one is playing on them. When a player activates a tribe it will become visible for other players to join also. The tribes can be resurrected from offline (dead) status several times, but not infinitely. Each player can only resurrect a limited number of tribes.

You will have three slots for your favorite tribes. It can be both tribes you have started yourself and tribes that you have joined after someone else started them. Creating or adopting a tribe as yours, grants you the power to resurrect it from offline (dead) state.

Skills will be mapped differently on different difficulty levels, and experience gain will be slower on lower difficulty and faster on higher difficulty.

Hunger rate, animal behaviors, and wound seriousness will also change with the difficulty levels. On higher difficulty you won't be able to stand around inactively for as long before you start starving, animals get stronger and less afraid of fire, etc...

In this update we also added wooden chests and tables :

And you can mine copper and tin lodes:

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