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In Next LifeNewsClimate Changes
Major update

Climate Changes

In Next Life · published 17 Jun 2024, 15:45 UTC

All newsPlayers around this dateRead on Steam

Temperature

1.Biomes will be characterized by varying temperatures that may result in discomfort or potential harm to the body and feet. Wearing appropriate clothing and footwear can provide insulation and protection, as well as maintain durability despite wear and tear.

2.When you are indoors in a room with surrounding walls, you are shielded from potential harm caused by the environment. The presence of heat or cold sources inside the room will impact the temperature within. A comparison of the environmental heat levels before and after a fire is introduced is shown below.

3.Standing directly beside to a fire or any heat source will have a greater effect on you, both indoors and outdoors.

4.Drinking water will temporarily lower your body temperature. Making it beneficial to bring water with you when visiting warmer biomes such as deserts or jungles. Furthermore, certain foods can also causing temporary increases or decreases of body temperature.

5.When your body temperature is negative, your metabolic rate will increase in order to sustain basic bodily functions. Therefore you will start to use more food per minute just to stay alive. If the impact becomes significant enough to cause concern, a debuff icon will be displayed. The number on the icon indicates your current rate of food consumption per minute (67 per minute in this instance).

6.When your body temperature is too high, a separate debuff will be activated causing your stamina to deplete at a quicker rate during work or physical activity. This debuff indicates the percentage increase in stamina cost for you.

To alleviate this issue, it is recommended to hydrate with water or seek a cooler environment such as a room with a fan to lower your body temperature and improve efficiency.

Rooms

The maximum dimensions for a room will be 16 tiles wide and 16 tiles tall. Anything larger will be classified as an outdoor area.

We are able to measure the size of each room and identify any permanent fixtures present, such as a fire pit, furnace, or oven. By analyzing the size and equipment within a room, we can determine its intended purpose and provide special benefits when you occupy that space.

In this update, we will only be implementing a limited portion of this feature, granting a stamina recovery boost to all rooms above a certain size.

Future updates will further enhance this feature, with benefits such as increased blacksmithing proficiency in a Smithy, improved stamina recovery in a Bedroom, and enhanced cooking abilities in a Kitchen, among others.

Mannequins

In order to streamline the process of dressing and changing attire, a new Mannequin object will be introduced. This object allows for a set of clothes and shoes to be placed on it, with a single command facilitating the switch between the current attire and the items on the mannequin.

Hopper-Powered Fan

If a hopper is placed in this device and properly fed, it will generate cool air. This functionality is most effective when used within an enclosed structure.

Straw Clothing

A new type of clothing that can be made without the need for specific tools such as an awl or rope.

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