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Goo GladiatorsNewsUpdate 1.6! Goo Gangs, Custom Icons and more!
In-game event

Update 1.6! Goo Gangs, Custom Icons and more!

Goo Gladiators · published 14 Sep 2022, 14:24 UTC

All newsPlayers around this dateRead on Steam

Huge update this week, Lets get into it.

Goo Gangs


We have the first version of Goo Gangs out, Form a Gang and start upgrading your gang to be the best goo gang in the Galaxy with your friends! Gangs are a great way to see what your friends are up to and to start collecting wins as a group!

Customizable Icons/Backgrounds


You can now show off things you earn with your goolah beyond goo skins! We have added customizable Icons to your player. This way you can show off a little more personal flair

Leaderboard and stats


Some more of the stats have brought to light! You can now go to the new stats page to see how many wins you have gotten, how many goos you have mutated and more! On top of that you can now see how well you stack up against the world with the global leaderboard of goos.

Balance updates


A bit of smaller balance update this week compared to last week. We have given some goos that had lower usage rates since the last update some more reason to check them out! The burning goo/flirx, even after being buffed last week, still seemed very weak for how late you could get them. Gramma could be gotten a full turn before Flirx and had better stats. This is no longer the case as we increased the time to get Gramma and reduced the time it takes to get a Flirx, on top of that they got a pretty strong stats buff across the board. The hammer seemed to hardly ever be used so we gave it a 3x buff in attack bonuses. That should allow some good combos with Mooshy/Snaim. The Bubble Goo has been reworked a bit, we gave it more starting HP and reduced its speed. This should allow you to put it more towards the front and take a hit before it pops. Lastly some of the later game goos such as the Meow, Brumopor and devil all felt like they were underpowered for what you had to give up to get them that late in the game, they all have been given pretty good buffs.

Final Thoughts


I'm super excited for the full launch next week! It has been a blast seeing you guys play this game so far in its pre-release state. We have tons of in game events and more things to come, this is just the start. As always thank you so much for your support please let me know if you have any questions or feedback.

1.6.0

  • Added Goo Gangs!
  • Added linked steam Friends list
  • Added customizable icons
  • Added customizable backgrounds
  • Added stats menu
  • Added global leaderboard for people!
  • Added scroll bar to the replays menu
  • Added escape button on main menu
  • Changed level display in the battle menu
  • Changed auto generated teams to be actual teams incase of matchup failure
  • Fixed game Icon not displaying correctly
  • Fixed bug where you could spam buttons on scene transitions when leaving battle
  • Fixed very rare crashes in the lab menu when clicking things

    Balance things


    (stats are denoted in the form (Atk / HP / Speed / Defense )
  • Gramma now takes 4 turns to mutate from tadpole instead of 3
  • Flirx now takes only 3 turns to mutate from burning instead of 4
  • Devil ability is now +3 Atk per attack instead of +2
  • Brumpor is now +2 Hp per attack instead of +1
  • Hammer now gives +3 Atk when an ally faints instead of +1
  • Meow from 7/10/7/0 -> 7/15/7/0
  • Devil from 12/7/6/0 -> 13/11/7/0
  • Burning from 4/4/4/0 -> 6/5/5/0
  • Flirx from 8/6/5/0 -> 14/14/6/0
  • Bubble goo from 6/1/4/0 -> 6/15/3/0
  • Snaim from 3/10/2/5 -> 3/15/2/5
  • Mooshy from 5/10/3/0 -> 7/10/3/0
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