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DEMoCap (Drag[en]gine Motion Capture)NewsDEMoCap 0.8 Release
In-game event

DEMoCap 0.8 Release

DEMoCap (Drag[en]gine Motion Capture) · published 14 Aug 2022, 15:57 UTC · build 9312626

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  • Improved stereo rendering performance for modern GPUs. Two optimizations are automatically used depending on GPU support ("Dual Rendering", "Geometry Shader Duplication"). More performance improvements to come in the future.
  • Added "GrabObject" object class to make objects grabbable from the UI. See Wiki Page and video below.
  • Added interaction bubble support. Gives quick access to important actions and properties. See Wiki Page.
  • Removed the requirement to select CapturedObject to record to. Now you can select the "Capturable" object from combo box in the Session panel. This decouples the selection state from the capturable state improving workflow.
  • Added support to record over existing animations breaking playback once interacting with objects.
  • Camera option "Enable GI" is now disabled by default to improve performance.
  • Added support to automatically stop recording if the end of the existing recording is hit.
  • Various bug fixes.

Unreal Engine Live-Link Plugin now officially available in market place too: DEMoCap Live-Link Plugin.

Watch on YouTube

More from DEMoCap (Drag[en]gine Motion Capture)

Other announcements

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Game update2 Sep 2026Hotfix 1.10- Fixed broken Windows build caused by GitHub. - Modified VR depth image submission to work around bug in Quest3 causing black screen.In-game event30 Aug 2026DEMoCap 1.10 ReleaseThis release contains the following additions, improvements and fixes: · Added support to select what controller component to touch to show interaction laser or none to always show laser (trackpad, stick, menu, secondary, thumbrest). · Added support to restore example characters using character context menu. · Added side view motion transfer with motion transfer allowing to see as overlay views…In-game event5 Aug 2026DEMoCap 1.9 ReleaseThis release contains the following main additions besides other improvements and fixes: · Added default skin and tint color support to simplify setting up characters and world objects if a full skin is not required. · Updated DENetwork to version 1.2 in Unreal Live Link to fix connection problems with DEMoCap. · Improved character configuration window performance and fixed vanishing loading pr…