Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Marble WorldNewsPatch 0.1.23 (Logic Part 1)
In-game event

Patch 0.1.23 (Logic Part 1)

Marble World · published 10 Jun 2022, 11:14 UTC · build 8910612

All newsPlayers around this dateRead on Steam

Hey everyone!

Last time I mentioned a beta branch for the logic additions so I could release it all at once, however it seemed better to just continue the way it has been going for the last year. I decided to divide all of the logic implementation into chunks so it's faster to release in short bursts.

This first part improves the gameplay of linking objects and the very basics to logic, so no more hovering over items!

Logic

The logic patch is about sending signals from objects to other objects, which in turn do something based on the signal they got. Signals can either be true or false.

It all starts off with a trigger in part 1 of the logic update, which emits a true whenever at least 1 moving marble is inside it. Once no marbles are in it emits false. In the coming parts other components that can emit signals will be added, such as buttons you can push or levers.

On the other end you have objects that can receive those signals, like a ramp which can open / close!

Other objects both can receive and send signals, in real life these are commonly called logic gates.
There are a variety of gate types, and all of them output a signal based on their input.

Patchnotes


Patch notes for Patch 0.1.23:
- Linking mode now shows all connections
- Added 7 basic logic gates
- Added a wide track with build-in ramp
- Added a marble trigger for logic input
- Added a small logic T-splitter
- Added a wide logic T-splitter
- When pausing physics it is now clearly displayed on screen
- Lights can now interact with Logic
- Spawners can now interact with Logic
- Improved game stability regarding crashes

Upcoming Content

Next update will be focused on the remaining logic content, such as timers, inputs via keypresses and more!

As always thanks for reading and your continuous support!
https://store.steampowered.com/app/1491340/Marble_World/

More from Marble World

Other announcements

All news
Community24 Apr 2026Ultimate Wizard Steam Page LaunchHello fellow marble fans! Last week I launched the Steam page for Ultimate Wizard (and made a cross-promo announcement that Steam doesn't push). The latest work in progress game from me! It's a 3D roguelite survivor game similar to Megabonk and Vampire Survivors but with a complex spell augment system similar to Path of Exile. I know it's quite a bit different from Marble World, but if you find…Esports15 Apr 2026Ultimate Wizard - New Game Announced!Hey everyone! Today is the Steam page launch of my 3rd game called Ultimate Wizard! It's a roguelite survivor game similar to Megabonk and Vampire Survivors but with a complex spell augment system similar to Path of Exile. I know it's quite a bit different from Marble World, but if you find it interesting, a wishlist would help immensely! Thank you, for all the support in any form you have give…Game update23 Mar 2026Small bug fixHi everyone! Small bug fix today which was reported by a player, which had to be fixed immediately. · Fixed a bug where your downloaded prefabs would not show up. (If one of them was corrupted/missing or broken for some reason, none would show up) Also I've added a bundle to the store which combines the main game and the Winter DLC with a permanent 10% discount on the total price. Thanks for yo…