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Conquest of Elysium 5NewsConquest of Elysium 5.21
Major update

Conquest of Elysium 5.21

Conquest of Elysium 5 · published 3 Jul 2022, 11:18 UTC

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This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders.

General

  • New playable class, the Raksharaja
  • 6 new magic items
  • Enormous map size width increased 78 -> 80 squares
  • New battle maps: House Ruins and Town Ruins
  • New random event: Elemental Anomaly
  • New spell: Blindness
  • Wandering Damned Merchants in Inferno
  • Not selected commanders are now darker, to be more visible against snow
  • Twiceborned necromancer now revive in the citadel twiceborn was cast in
  • Burrowing units could try to emerge on friends instead, fixed
  • Allies in a castle siege attack could not burrow
  • Some defensive walls no longer attacks terrain
  • Fix for wall attacks in battle log
  • Fear effects on terrain is no longer printed in battle log
  • It was sometimes possible to select a square outside the current plane, fixed
  • No longer possible to go berserk in fight aftermath
  • More corrupted Town and Port names for Hades
  • Fix for port sea look in Hades
  • Painted Crystal Priestess didn't enable Sorceress recruitment
  • Fade Effect did not stay disabled, fixed
  • Statues created by Magistratus didn't depict the Emperor
  • Resources now take less space when there are many types of incomes
  • Cow of Plenty now bestows Blessings of Plenty on farms
  • Fix for failed multi-summoning not showing the units properly afterwards
  • Half Buried Sinners became wrong terrain when destroyed sometimes
  • Giant Sized monsters can now also take drowning damage
  • Faster and more reliable clustered start setup, especially with custom maps
  • Scrying spells cast from Elysium can now target the nearby planes as well
  • Range bonuses are shown on weapons in unit stats
  • Disintegrate casters could target their own boat, fixed
  • Disintegrate now leaves no corpses and bypasses some on death effects
  • Fix for disintegrate affecting terrain if unit in square was killed
  • Travelling Merchants can now travel to near Elysium planes also if possible
  • Message when King is crowned in capital
  • Visions of Dread now only affects enemies
  • Fire spells can thaw frozen targets
  • Cold spells can put out fires on targets
  • New graphical effects for prebattle fear
  • Magic touch attacks now have initiative 3
  • Golden Magic renamed to Dawn Magic
  • No visible effect when reanimating on a square with no corpses, fixed
  • Reduced CPU usage when on map screen
  • Magic maps now reveal units too, again
  • Ape type corpses are now kept track of and can be raised
  • Nexus now protects Elysium from magic anomalies and can be disabled
  • Infernal Horde now gives slightly less Demonic Locusts
  • Resistance Spells now only affects friendly units
  • Mixing humans and fish in a ship squad could result in humans deploying outside ship and drown, fixed
  • Independent Gorgons are now commanders
  • Fix for too loud sound when entering combat by shifting plane
  • Random pitch for sound effects
  • New sound start option: --randpitch=X
  • Save file size reduced
  • Stat and typo fixes

Network / Multiplayer

  • Scrying network performance improvement
  • Fix for horror summoning in network games not working properly
  • --seclobby to connect to backup lobby server

AI

  • Cloud Lord AI improvements
  • AI smarter item distribution
  • Fix for some independent behaviors
  • Inferno didn't react when one of their citadels were conquered, fixed.
  • The demon lord Belial now brings troops along with him when going to Elysium
  • It was sometimes possible to see when AI was scrying

Modding

  • New ritual commands: multiplane, updhomeifterr, seasonreq, clearsquarespec
  • New monster command: ape
  • New item commands: magicboost, pathboost, mr, morale, str, rank, falselife, curseditem, extracost
  • New event triggers: minterrains & minunits
  • Weapons can now also use the * flymodes
  • Improved interaction of promotion and other addstring commands
  • randomloc 3 (rand enemy com) didn't take setplane into account
  • choosefxtarg -1 = can choose enemy units too
  • teleportloc 3 = teleport target unit and his entire army
  • Map editor: alt-r to reduce terrain in a square
  • Map editor: alt-d to destroy terrain in a square
More from Conquest of Elysium 5

Other announcements

All news
In-game event27 May 2026Conquest of Elysium 5.39There most important fix for this release is that it should now be possible to load saves from game that have run over 1000 turns. There are also a bunch of minor fixes, including some for modders. General · It was not possible to load game over 1000 turns long · Fix for potential crash when an enemy is eliminated in network game · Fix for network server crash if failing to write a file · Fix f…In-game event27 Apr 2026Conquest of Elysium 5.37This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units…In-game event23 Jan 2026Conquest of Elysium 5.36This update improves the reliability of using mods in network games. All mods are now checked to make sure they don't have any special characters in their filenames, as this will prevent them from working properly in network play. In addition to mod fixes, there are also a bunch of bug fixes and improvements. General · Spell casters will no longer cast curse on affliction immune enemies · Displ…