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Conquest of Elysium 5NewsConquest of Elysium 5.39
In-game event

Conquest of Elysium 5.39

Conquest of Elysium 5 · published 27 May 2026, 12:52 UTC

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There most important fix for this release is that it should now be possible to load saves from game that have run over 1000 turns. There are also a bunch of minor fixes, including some for modders.

General

  • It was not possible to load game over 1000 turns long
  • Fix for potential crash when an enemy is eliminated in network game
  • Fix for network server crash if failing to write a file
  • Fix for some spells (e.g. tangle vines) not being cast sometimes
  • Fix for slightly incorrect popup about enemy army contents
  • Sage guild lost library gold bonus when upgraded
  • Changed powers for the Great Archon
  • AI sailing fix
  • Stat, typo and sprite fixes

Modding

  • Max nbr of workshop items increased to 500, again
  • Fix for #darkbless not working on magic items
  • Class modding didn't end properly and could be affected by later commands
More from Conquest of Elysium 5

Other announcements

All news
In-game event27 Apr 2026Conquest of Elysium 5.37This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units…In-game event23 Jan 2026Conquest of Elysium 5.36This update improves the reliability of using mods in network games. All mods are now checked to make sure they don't have any special characters in their filenames, as this will prevent them from working properly in network play. In addition to mod fixes, there are also a bunch of bug fixes and improvements. General · Spell casters will no longer cast curse on affliction immune enemies · Displ…In-game event25 Nov 2025Conquest of Elysium 5.35This is update fixes a bunch of bugs, e.g. the King in Yellow didn't revive properly in the void when he was slain, this has now been fixed. There was also a bug that could potentially crash the game if it ran over 1000 turns that has been fixed. General · Fix immortality for Vastness & King in Yellow · Grave robbing now works on mausoleum squares too · Earthquake no longer castable on the sea…