Hi, my friends!
In the past month, I have comprehensively improved the whole game based on the demo.
The first is the operation mode of the fleets and troops. Each time the troops are selected, they will enter the moving state. After moving (or clicking on themselves), the command list will appear. When selecting the direction, you can place the mouse on the up, down, left and right positions of the army to change the direction, and press the left mouse at any position to determine the direction. In any case, right-click to go back to the previous step.

In each scene of the game, a tip is added at the bottom of the screen. (The tips can be turned off in game options.)
When selecting target, you can move the mouse to view the status of the target fleet or target troop.
The galaxy map can be zoomed out once more.

The planetary UI has also been greatly changed. Now you can click the left or right button of the planet name to switch and display your other planets. The panel no longer shows how many buildings you have, but shows the various resources produced by the planet every month. Putting the mouse on the number, you can see what factors affect the resource income.

There is another interesting modification. The ship ram or drill in CG1 is of little use, but in CG2, the ram can push the enemy troop back by one tile. If there is an other troop behind the enemy, it will cause additional impact damage to these two troops. If there is a map boundary behind the enemy, you can even drive it out of the battlefield! If you play mercenary faction, it will be very happy to rush into the enemy's formation with ramships.

My friends, see you next month.
Han Zhiyu