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Tirsy's TaleNewsPatch 0.50.1 (Day 1 Hotfixes)
Game update

Patch 0.50.1 (Day 1 Hotfixes)

Tirsy's Tale · published 27 Sep 2022, 14:19 UTC · build 9600039

All newsPlayers around this dateRead on Steam

Good morning hatchlings! After a long night of fixing all the issues and bugs that were reported to us on Day 1, we have a patch that should resolve most if not all of the problems from yesterday. That said, there is still a problem with the Save and Load system, and the only working slot right now seems to be the Autosave slot, so please only use that for now when saving or loading your game. We are hard at work trying to figure this one out but in this patch it's still broken unfortunately. There was too much that needed fixing to hold off until that system was also fixed. We hope these fixes work for everyone and the major problems are fully resolved now. If you have questions or bump into any new issues, you can pass it along to us on Discord or the Discussion board on the game's Community Hub! Have a wonderful day, and enjoy playing Tirsy's Tale in a better light!

Added:


Added some stones to help close the gap in some places that were impossible to jump across in the Ketek Canyon level.
Added a new method for using the Lift mystical platform type to work with better control.
Added buttons for toggling the UI (Slash on keyboard or Select? on controller)
Added buttons for changing between the elements (D pad on controller will now swap which element is in use at the time. For Keyboard the method doesn't change "Alt to show cursor, then click element")
Added a few critters to populate some of the more barren areas in later levels.

Changed


Changed how the Lift platforms work when play triggered (Q now makes them go up or down depending on how far they have moved. For controller this will be X to do the same)
Changed the distance between one of the boulders which was causing some confusion about where to jump in the Ketek Canyon level.
Changed the speed of one of the mystical platforms in the Ketek Canyon to be less difficult to land on
Changed the detail level on many trees and grass which were causing extremely heavy lag in the Tutorial Cave, Ketek Canyon, as well as the Ulgar Swamp levels. This should be much more smooth now.
Changed how the friendship bracelet for completing Chippy's quest works. (He should now reward it, saying how he will hold onto it for you so you don't have to pack it around)
Changed the attack animation for the Pebblemites. They should now rear up before slamming down instead of just bumping into you with a slight head nod.

Fixed


Fixed the settings menu not loading on the main menu.
Fixed the settings menu not closing while being used in the Ketek Canyon during laggy moments.
Fixed the settings menu showing incorrect options when selecting "graphics settings"
Fixed an issue which caused a wall to appear if you reloaded the Ketek Canyon after completing the puzzles there
Fixed an issue which caused Pebblemites to not move in certain places
Fixed Pebblemites spawning in the ground in the Gateway level
Fixed an issue with Smoulder not being visible in the Gateway level
Fixed an issue with foliage being duplicated several times which had previous caused extensive lag in the first 3 regions of the game. These should be much less laggy now
Fixed an issue with enemies not spawning by the Gateway when they should
Fixed a problem with Moatia's source orbs not appearing
Fixed a problem with Moatia's quest reward not being in the right location
Fixed an issue with the rotating statues puzzle in the Syra Meadows. These should now properly play a chime when in the right rotation while the key item is on the center pillar.
Fixed some stuttering with textures in the Syra Meadow (was causing rapid bright flashing around the pond there)
Fixed Moatia's swimming lessons not properly triggering (some were experiencing not being able to swim after finishing the lesson)
Fixed the Lift button at the start of the Cryoburr Pass. It was previously not moving the lift on the higher cliff like it should've been
Fixed an error which caused the BGM in the Cryoburr Pass to be playing two versions of itself
Fixed an issue with the collectible rope not spawning in the correct location in the Ketek Canyon
Fixed an error with the pause menu not pausing the game in some areas
Fixed not being able to interact with Chippy in the Cryoburr Pass

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Community2 Jan 2026Another Lovely Year Gone By!Greetings hatchlings! I hope everyone is doing well and has had a wonderful 2025 full of exciting adventures and meeting new companions to keep you company throughout your journeys. As many of you may know, we've been working on "The Golden Plains" major update and all that it entails for the world of Reqweki. From new regions, new creatures, new collectibles and easter eggs, to full on revamps…In-game event19 Jun 2025Update 0.87.3Greetings once again Hatchlings! Today I bring exciting news for you about Tirsy's Tale! Update 0.87.3 is now live for all to enjoy and explore! So lets dive right into this update and everything that has been changed or added! ADDED Added new decor to the Path of Dragons level to tie in all the lore for the area Added new statues to decorate various levels with a fun nod to a certain adventure…In-game event23 Feb 2025Patch 0.85 Update!Helllooooo Hatchlings! After a long ardueus fight with bugs and many many battles with those distrubing Disconnect Forces, we have won the war! Welcome my friends, to Version 0.85 of Tirsy's Tale! In this update, we have many optimization improvements and graphical changes as well as the full upgrade to Unreal Engine 5.4 which drastically reduces the load times in the game and any lag that come…