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EMUUROMNews0.6.1. Pageturner's paradox!
Game update

0.6.1. Pageturner's paradox!

EMUUROM · published 13 Sep 2022, 12:37 UTC

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Hello again!

EMUUROM development is going smoothly. We're nearing the finish line - there's only two bosses & ending cutscene left to implement... and then the game is done! Can you believe it?! Maybe the game WILL be released this year, after all!

As late game development has progressed, there have been some changes on the early areas as well. I had a playtesting session last month that resulted in a few important UI fixes. I wanted to incorporate those fixes into the demo as well - it makes the beginning of the game just a little smoother.

Sooo, the rumours about 0.5.4 being the final demo were greatly exaggerated...

Changelog:

  • Add flashing lights warning
  • Make Dex UI make more sense
  • Add page indicator to dex view
  • Clearer boss progression
  • Make scanner rotation a bit slower
  • Fix some text entries
  • Refactor Save format (breaks old saves.)
  • Fix palette bug with controller
  • Fix scanner collision
  • Fix: Do not show big text before acquiring scanner
  • Fix music staying on after leaving room 24
  • Other tiny bugfixes
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Game update6 Sep 20261.0.9 Patch notesOhhh boy, it's been a while! The summer is over, so it's time to get back to work. I've been sitting on some changes for a while, and finally gathered enough energy to make some more fixes and push a bugfix update. (So yeah, despite the wait, there are NO NEW FEATURES on this build.) Crashes fixed - fix crash when freezing Suenpentu and going to Forest's Cover (Thanks, Goose_Isnt_Cooked!) - fix…Game update27 Jun 20261.0.8 Patch notesTo commemorate the Steam summer sale, some new fixes are now live! Bigger fixes - achieved achievements are saved to the savefile to record them even when there's no connection to Steam API - on the title screen, check the savefile for unachieved achievements and achieve them if they're unachieved - change Yellow ending logic to prevent softlocks (thanks to Zeimd, SirQuaren and Malkav0!) - fix…Game update20 Jun 20261.0.7 Patch notes (+update to achievements!)...aaaand of course I broke a thing with 1.0.6, so 1.0.7 is already here. Quite a lot of other small fixes ended up in this one, as well. And one big one! Change to the achievement logic - The big one is a change to how some achievements are added and removed. - Now all the lettered grade achievements are achievable at once without tinkering, and the game doesn't take previous ones away. - When…