Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Decisive Campaigns: Ardennes OffensiveNewsPlan Martin - New Campaign Scenario
Major update

Plan Martin - New Campaign Scenario

Decisive Campaigns: Ardennes Offensive · published 27 Apr 2022, 14:14 UTC

All newsPlayers around this dateRead on Steam

A new Decisive Campaigns Ardennes Offensive update (v. 1.02.00) has been released.

It comes with a lot of small fixes and quality of life improvements, but it's main highlight is the introduction of a brand new campaign scenario: Plan Martin.

"Plan Martin " is von Rundsted's proposed plan for the Ardennes Offensive, with a wider frontline and the participation of the German 15.Army in the main attack:

Phase I : Encirclement of Aachen with 15.Army from the north and 6.Pz.Army from the south and reach the Meuse line with 5.PzArmy and 7.Army.
Phase II : Advance to Antwerp from Namur (7.Army), Liege (5.PzArmy) Aachen (6.PzArmy).
Phase III : to Antwerp !

The scenario is a historical "what if?" because all the units deployed are historically available to both players. Three more High Level HQ were added to the OOB, General von Zangen German 15.Army, General Simpson US 9th Army and General Dempsey British 2nd Army.

The huge Campaign map is 155 x 156 hexes/km , 40 more hexes north than the Wacht am Rhein map.

Change History v1.02.00:

  • Changed the IF/SET Logic processing and you can now pass strings in “” to exe or chk functions like exe(237,”VR Basic Lib”,”VictoryLastRound”,30)
  • Made some improvement to AI artillery usage (less moving around! More firing!)
  • Made some improvement to AI covering important hexes in some cases
  • Redid combat calculations with indirect ranged attack capacity individuals (like artillery guns)
  • firing on enemy individuals that have broken through or are in direct combat for the hex. Artillery (and other such troops) now more vulnerable to assaults by combat troops.
  • Finetuned attack accidents to only happen now when making a KILL (no longer on scoring a RETREAT).
  • Furthermore attack accidents & mechanical breakdowns during combat no longer will happen during ranged fire
  • Improved supply deliveries in all scenarios (about +20%)
  • Fixed crash with Cards Tab
  • Editor addition: Added two optional combat modifiers (as well as reconSkill option) to the People data structure (accessible in historical editor). Note that A reconSkill >0 is only advised for trained specialist reconnaissance troops. If >0 it means the troops when ambushed will automatically fight in PROBE attack mode (reducing their casualties). Furthermore any recon points will be multiplied by the reconSkill. So for scouts a reasonable value to set reconSkill to is maybe 2 or 3
  • One US roadblock card x turn
  • Map fortification white dot, fixed
  • Tanks unreliability reduced Tiger 1, TigerII 3, Panther 1, captured Sherman 2
  • Ground levels >3 on maps checked and fixed
  • Minor maps and oob fixes
  • Improved scroll and map screen render speed a bit
  • Improved DPI scaling speed and quality a lot (Prefs Tab)
  • Defensive Intercept Fire now added to Firelist so you can locate it (or not) after battle
  • Rule revision: Vigor recuperation: Note that Intercept Fire (even defensive) does not count as an attack now
  • PBEM games on Steam version now save in the same cloud-linked directory
  • Some small AI improvements for tactical movements
  • ZOC can now longer capture Supply Source (you need to actually move a unit in now)
  • Paradrop cards can no longer target enemy within 8 hexes (or more in large scenarios) of enemy Supply Sources (it is too gamey to do this!)
More from Decisive Campaigns: Ardennes Offensive

Other announcements

All news
Community8 Sep 2026Home of Wargamers 2026 is almost hereHome of Wargamers 2026 is almost here. Our yearly live showcase, streamed on Twitch and YouTube, returns on September 30th with fresh announcements, updates and a look behind the scenes at what's coming from Matrix Games. This edition brings together longtime fan favorites and brand new projects. Developers and producers will step up to walk you through what they've been building, share preview…In-game event2 Mar 2026v1.07.03 update out nowv1.07.03 is the latest update for Decisive Campaigns: Ardennes Offensive. We introduce a new scenario covering the action around Mortain, alongside a number of small tweaks and changes across all scenarios. Full changelog: · New scenario Mortain 7-9 aug.1944 · Minor changes, tweaks, and fine tuning for all scenarios · Revised "Brumbar" direct fire value against infantry · Added 49th British Inf…Community8 Mar 2024Update 1.07.01We're excited to announce the release of a new update. This update brings you a new scenario, along with improvements to the AI. We've also made updates to various maps and scenarios. "Patton's Drive to Prum" scenario DC:AO 1.07.01 Official Changelog : - New February '45 Scenario added “Patton’s Drive To Prum” - Fix png BIG icons for 13th and 19th US Corps - Map update for Wacht, Plan, Werbomon…