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Decisive Campaigns: Ardennes OffensiveNewsUpdate 1.07.01
Community

Update 1.07.01

Decisive Campaigns: Ardennes Offensive · published 8 Mar 2024, 15:03 UTC

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We're excited to announce the release of a new update. This update brings you a new scenario, along with improvements to the AI. We've also made updates to various maps and scenarios.

"Patton's Drive to Prum" scenario

DC:AO 1.07.01 Official Changelog:

- New February '45 Scenario added “Patton’s Drive To Prum”
- Fix png BIG icons for 13th and 19th US Corps
- Map update for Wacht, Plan, Werbomont, St.Vith: added locations: Amel, Mirfeld, Medell, Hunningen, Emmels, Breitfeld, Petit-Thier, fix position Ville.duBois
- Fix 277.VG Division 989.VG Regiment (wrong 289.)
- Updated American Officers library (added Gen. Blakeley and Rooks)
- Updated German Officers Library (added Gen. Kühn and Botsch)
- AI attacks a bit more prudently
- AI sees more interest on picking on (really) low morale enemy units
- AI better sees the value of its really strong equipment as for example Tiger Tanks
- AI made quite some reduction in its tendency to do excessive shuffling (but still some work remaining)
- AI tries to not overdoing the number of units joining in an attack and just freeing other units up for other tasks
- AI is more aware of the possibility to get cut-off and we should see less AI units putting their head to far down a noose
- Started work on a very big AI improvement (very promising results), but this is really complicated stuff and will take (at least) the remainder of the year 2024 to finish and roll out.
- Scenarios VP count in Victory Message upon actual Victory are fixed (but does require new scenario start with v1.07)
- Improved the VP bar mouse-over for Draw games
- Fixed a glitch where during the AI turn several human-controlled Units were put to March Mode
- Added some fallback code for a graphics rendering bug with the Prefs Tab in very low resolutions
- Fixed Combat Setup Window to include ranged units up to 32 hexes away (instead of 16)
- Added extra safety code around the Combat Setup Window to avoid crashes with the combat odds calculations in clicking to fast. I think this should do the trick, it was hard to replicate.
- Fixed bad combat odds preview for werfer
- Some smaller scenario fixes

"St Vith Map Update"

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