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DarwiniaNewsDarwinia 2.2.0-169 bugfix release
Game update

Darwinia 2.2.0-169 bugfix release

Darwinia · published 3 May 2022, 11:48 UTC · build 8662911

All newsPlayers around this dateRead on Steam

Changes since 2.2.0-138:

  • Armour units will now prioritize movement orders over collision avoidance
  • Armour units will no longer sometimes fly into orbit when reaching their destination
  • Spider animation fixes
  • Fixed a possible level editor crash when editing the landscape
  • Fixed an incompatibility with systems using a Colemak keyboard layout
  • Implemented a new Field of View option in Graphics settings
  • Implemented a new FPS Limit option in Screen settings, to allow running with vsync disabled and a capped framerate
  • Implemented a new Variable Rate Shading option in Graphics settings. This feature is experimental and is disabled by default. It requires the Vulkan renderer and driver support for VK_KHR_fragment_shading_rate with support for pipeline fragment shading rate control. This feature can improve performance for rendering meshes that don't need precise per-pixel shading.
  • Updated ANGLE and other contributing libraries
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Game update24 Aug 2026Darwinia 2.4.1Mission difficulty is respected again. Your chosen difficulty setting now correctly applies to all normal missions (cutscenes and tutorials excepted). · Spirit collection fixes. Spirit Receivers reliably attract and pick up drifting spirits again, fixing timing issues where spirits could be missed. · Improved mod support. Fixed corrupted text when loading mods, and mods that fail to load now re…Game update31 Mar 2026Darwinia 2.4.0-16 hotfix releaseBug Fixes · Fixed language table corruption after loading a mod. · Improved user experience when attempting to load a corrupted mod. · Updated ANGLE to pull in some upstream bug fixes.Game update30 Mar 2026Darwinia 2.4.0-9 hotfix releaseBug Fixes · Fixed a crash on startup for some users caused by the renderer attempting to use an unsupported color format. · Fixed mouse scroll wheel not working on macOS and Linux. · Fixed shader compilation failures on some ANGLE configurations that prevented the game from launching. · Fixed EGL initialization bugs that could prevent the game from starting.