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The Unbeatable PathNewsDevelopment Update November 2021
Community

Development Update November 2021

The Unbeatable Path · published 26 Nov 2021, 13:02 UTC

All newsPlayers around this dateRead on Steam

Hey puzzlers,

time flies by so it is time for another development update. This month we were very busy implementing a localization system, as well as a subtitle system. We could also do another voice actor recording session and also finish the second map "Awakening".

Game progress

  • Localization system: We've successfully build and implemented a complete localization system for The Unbeatable Path. This will make it quite easy to implement new languages once we are done developing the game in our base language (English). This system doesn't only support text, it is also used to localize other assets like textures for example. Especially for the puzzles, it is necessary to localize textures as well for a better understanding of those. Another benefit of this system is that you can change the language during gameplay. The text will then be shown in your chosen language on the fly.
  • Implemented German as a new language: German is the first language we've implemented with our new localization system to test the localization of our game during development. We will continue to localize all of our upcoming content in german during development and once the game is done we will outsource the localization for other languages to a localization agency when everything runs smooth.
  • Subtitle system: We've also implemented a subtitle system that you can turn on and off during gameplay. This system is also based on our localization system.
  • Recording session with our voice actress: We did a new recording session together with our voice actress Jasmin for our main character Mia for all the voiceovers that were missing for the first three maps. Those audio recordings have then been gone through our post-production pipeline and were then implemented in the game.
  • Finished map Awakening: Awakening is our second map and has been overhauled during the last month. We've adjusted a lot of events, implemented new meshes, and updated a lot of textures and materials. We also produced the intro cutscene and implemented some other sequencer events as well.

Eye Candy


As always we have some eye candy for you of our current progress. Keep in mind that those screenshots represent our current progress of the game. Means: things may and will change during development.

Screenshot of the second map called "Awakening"

Another screenshot of the overhauled "Awakening" map

Gameplay screenshot representing in-game subtitles:

More from The Unbeatable Path

Other announcements

All news
Major update17 Nov 2024The Unbeatable Path - Version 2.0New Features Gamepad Support · Customizable button mapping for gamepads. · UI dynamically adjusts to gamepad buttons. · Cursor movement via left gamepad stick & click via face button bottom (A). Steam Deck Officially Verified · Steam Deck specific controls implemented. · Optimized performance for Steam Deck. · Automatic performance adjustments when launched on Steam Deck, with a manual option a…Game update3 May 2023Game update 05/03/2023- Various code optimizations in different functions - Achievement login flow improvedGame update13 Apr 2023Game update 04/13/2023- Chapter 09 "Outer Sanctum": · fixed a rune stone to the left of the first three puzzle walls where it didn't matter if you pushed it or not · optimized two puzzle walls (from the first & second part of the puzzle) where you had to repeat the solution of the puzzle to solve the walls, although this was not shown on the pedestal hint · fixed a bug in the third part of the puzzle where a T rune…