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Turing CompleteNewsA debrief and the road ahead
Community

A debrief and the road ahead

Turing Complete · published 20 Nov 2021, 15:47 UTC

All newsPlayers around this dateRead on Steam

Debrief
The original plan to have a "soft launch" of this game and scale up the player base slowly completely failed. Believing that games don't become popular without at least a bit of marketing, I thought I was well prepared when the game launched. With a handful of active beta testers, I wasn't aware of any bugs or anything I urgently needed to change, but with a high launch discount 500 players joined on launch day and I had to scramble to keep up with. That said I am of course very happy people are interested in the game.

Besides a ton of bug fixes the most noteworthy changes in the 6 weeks since launch are:
- 5(?) new levels
- A few new components and component changes
- A lot of reordering the level tree
- Faster undo / redo system
- Added level search
- Added WASD to pan
- Added the zoom feature
- Added a new control scheme (click to wire)
- Added key remapping
- Reworked the level save system
- Enabled nested components
- Added 64 bit wires and components

The road ahead
In the near to mid term there are 3 major features I am eager to add to the game.

One of them is allowing players to create and share custom levels. To do this I need to upgrade and document the custom scripting language used for levels. Any levels built in this scripting language can also be scored by the server. At some point I want players to be able to browse a wealth of custom levels in game. These levels will be ordered by up / down votes by default and will have server verified scores.

Another thing I want to add is schematic sharing through the sandbox. Here again I want an in game menu for browsing and sharing projects. I imagine players would create music, little games and so on. Before this I want to rework the screen and the sound component and make them work during fast simulation, as well as enabling 64 bit in the assembler.

And a third thing I want to add is content that deals with deeply pipelined architectures. New components and levels are needed for this, as well as a speed up of simulation.

So if any of that sounds exciting to you, stay tuned!

More from Turing Complete

Other announcements

All news
Community1 Sep 2026Soundtrack available on SteamSome of you have been asking for the soundtrack to be sold here on Steam. It is now finally here. It contains 16 tracks in very high quality audio you can't find anywhere else.Community27 Jul 2026The story is back, the alien is outThe alien has been replaced with a new character. I think this change may upset some players, but it is something I have wanted to do for a while. The TLDR reason is that he is too silly in a way that I don't feel represents the game. The value of clear communication Why are Candy Crush and Dark Souls so different visually? The answer is of course that they are two different games trying to com…In-game event15 Jul 2026Turing Complete 2 patch notesFeatures and changes · New and powerful assembler system added · Almost all components now support widths between 2 and 64 · A powerful new screen replaces the old screens. It supports all resolutions between 4:3 and 1024:768 · All component shapes have been updated for consistency (and wide logic gates now follow IEEE standards) · Simulation speed is 100x faster · Custom components no longer h…