Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Idle Tycoon ManufacturingNewsUpdate #23 : Transition to v1
Major update

Update #23 : Transition to v1

Idle Tycoon Manufacturing · published 23 Jan 2026, 15:54 UTC · build 21552956

All newsPlayers around this dateRead on Steam

That’s it, we’re here ! After about 6 months of R&D, the game is finally finished ! At least as far as the initially planned content is concerned. There have already been a few deviations from the roadmap, adding more content than expected, and I plan to release more updates, including one, if I’m highly motivated, that will be very substantial (a multiplayer mode).

Just before diving into the patch notes, I would like to announce that the game demo is now available on the store page. It allows you to play up to Tier 2, after which Elias will invite you to become a full member. No progress is lost, making it ideal to ensure the game meets your expectations.

Now, let’s take a look at what has changed compared to the previous version.

Bug fixes :

  • It is now possible to assign an ingot to the 6th slot in the luminite forge

Additions :

  • 1 menu

  • 3 save slots

  • 1 demo running in the background

  • 1 hidden achievement

  • Machines now have a maximum level

    • One achievement per machine when it reaches the maximum level

  • Added the “∞” symbol when Monstercoin exceeds 10e300

Optimizations :

  • The save system has been reworked to be smoother (hence the hard reset for the transition to v1)

  • The recruitment menu is no longer constantly loaded (linked to the save system)

  • In performance mode, the Monstercoin counter will take longer to update the cost in the Tab menu

Now, regarding the comparison between early access and v1, I like to look at the progression :

  • 💻 223,827 -> 527,863 lines of code

  • ⚙️ 3,205 -> 10,589 event blocks

  • 🎨 724 -> 918 unique assets

  • 🧞 116 -> 568 wishlists

  • 💬 105 -> 105 members on the Discord server

  • 🏆 48 -> 79 achievements

  • 📈 38 -> 92 upgrades (R&D)

  • 🎵 30 -> 30 minutes of OST

  • 💰 0 -> 284 copies of the game sold

As you can see, the game has grown significantly. It has more than doubled, exactly as planned.

Thank you for trusting me and believing in the project. This is a major milestone, and you never doubted my ability to finish the game.

So once again, thank you.

💚

More from Idle Tycoon Manufacturing

Other announcements

All news
Game update23 Feb 2026Update #25.1This small patch removes the Steam achievements that were too difficult to obtain. It is no longer necessary to play 1,000 and 10,000 days in the same save, nor to complete 1,000 and 10,000 deliveries. I have also updated the Discord integration, which should fix the issue where the game was shown as running even though it was properly closed.Major update3 Feb 2026Update #25 - MultiplayerI announced it earlier, and now it is finally here: multiplayer has arrived! I honestly could not wait to be done working on it… This update significantly changes the game, so some things may be broken. I did my best to test everything before releasing the multiplayer version, but please do not hesitate to report any issues you encounter on Discord . How to play multiplayer From the main menu (…Community27 Jan 2026Multiplayer: a new game modeYou read that right, I am currently working on a multiplayer mode for the game. I am developing it in a homemade way: it will be efficient, will not rely on any external servers and, in short, it will be a game mode that is always available. I am optimizing it to keep latency and bandwidth usage very low. This will take quite a bit of time, as it is literally “a whole new game” in terms of code…