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The Unbeatable PathNewsDevelopment Update February 2022
Community

Development Update February 2022

The Unbeatable Path · published 24 Feb 2022, 11:02 UTC

All newsPlayers around this dateRead on Steam

Hey puzzlers,

and again the month is coming to an end, which means for us: time for the next update on the game progress of The Unbeatable Path.
In general, we have made quite a bit of progress with development in February. The code was optimized and centralized, a new puzzle was implemented, more motion capture sessions including face capture and a voice acting session were done.
We also reached a big milestone and are happy to announce that we have completed about 50% of the total game development.

Project Progress

  • Motion Capture Sessions: Some scenes were shot with our motion capturing system, which we were still missing for the existing levels. Each level now has an intro where a demon roughly explains to the player how to solve the next puzzle. For this, the animations were recorded and implemented via motion capturing.
  • Update of existing animations with face capturing: Our existing animations were extended with facial animations. For this, we use a system just like motion capturing to record the facial animations and transfer them to the character. This has now been done for all existing animations and was integrated into the game.
  • Voice Acting Session: There were still some voice recordings of the demons missing in the game. These were recorded in a voice acting session and also already implemented in the game.
  • Another map "Tower of Choices" completed: With the level "Tower of Choices" the following puzzle to the level "Enigma Hall" (working title before: "Hallways") was completed. This is again different from other puzzles in the game, as the player must act very quickly here to solve the puzzle. With this level, the player also completes half of the entire game.
  • Code/script optimizations: At many points in the game we always fall back on the same functions. So far, these have been implemented in every file as good as new. To keep the code and the Unreal Engine Blueprint Scripting clearer and simpler, the functions have now been optimized so that we maintain them in a central location and now only have to call them where they are needed.

Eye Candy


And again this month you get a visual impression of our game progress.

Screenshot of the new map "Tower Of Choices"

Insight into motion capture animations including facial animations.

Screenshot of the exterior of "Tower Of Choices"

More from The Unbeatable Path

Other announcements

All news
Major update17 Nov 2024The Unbeatable Path - Version 2.0New Features Gamepad Support · Customizable button mapping for gamepads. · UI dynamically adjusts to gamepad buttons. · Cursor movement via left gamepad stick & click via face button bottom (A). Steam Deck Officially Verified · Steam Deck specific controls implemented. · Optimized performance for Steam Deck. · Automatic performance adjustments when launched on Steam Deck, with a manual option a…Game update3 May 2023Game update 05/03/2023- Various code optimizations in different functions - Achievement login flow improvedGame update13 Apr 2023Game update 04/13/2023- Chapter 09 "Outer Sanctum": · fixed a rune stone to the left of the first three puzzle walls where it didn't matter if you pushed it or not · optimized two puzzle walls (from the first & second part of the puzzle) where you had to repeat the solution of the puzzle to solve the walls, although this was not shown on the pedestal hint · fixed a bug in the third part of the puzzle where a T rune…