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RegulatorsNewsDevelopment update
In-game event

Development update

Regulators · published 29 Mar 2022, 11:50 UTC

All newsPlayers around this dateRead on Steam

Character improvements

Two major changes this week: we now have proper character art (both in-game but also for banner and capsule creation and all that). The in-game characters pretty much got upgraded bodies, and more distinct bodies for each character based on the high-resolution character designs.

This will make them really stand out as their own personalities, and next step will be to start adding those special super abilities for each one of them!

The second major change is that the city-map and city-building aspects of the game have gotten huge improvements and finally are feeling like they belong in the game (instead of just "being" there, if you get what I mean).

Of course the highlights are all talked about and shown in this weeks devlog:
Watch on YouTube

This weeks changes-list:


Even tho the game is not yet live and ready, I do keep track of all the changes and development, if you are like me and love reading such updates, then this list is for you! (and me)

  • added: character heads turn in direction they aim
  • added: functionality and redesign of city-view screen (it now has purpose!)
  • fixed: close-encounter zooming should only happen indoors (not on streets)
  • fixed: positioning/visibility of pickup items on top of furniture
  • change: created proper (distinct) bodies for main characters (based on marketing art)
  • tweak: bullet speed of enemies
  • tweak: more prominent hit-flash on enemies

(short list, but some big tasks done!)

Join the community

You can follow and get more involved in the development of this game at the following places:

Discord

A growing community for all my games, including Regulator City. You can join in on discussions, chat with me (always there when I'm working) and participate in the discord XP game!
Join here: https://discord.gg/orangepixel

YouTube

I upload new videos every Thursday, documenting the games progress and talking about game design, development and business.
Subscribe here: https://www.youtube.com/orangepixelmobile

Twitter

Besides the official Orangepixel twitter feed, you can also follow my personal twitter feed, as I usually post more behind the scenes stuff on that one. Silly bugs, GIF's and pretty much anything that pops up in my head!
@orangepascal

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