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RegulatorsNewsOne Year Regulators anniversary : v1.1.0 is here !
Major update

One Year Regulators anniversary : v1.1.0 is here !

Regulators · published 19 May 2026, 12:01 UTC

All newsPlayers around this dateRead on Steam

Regulators! Mount up for version 1.1.0!

A new version is here bringing a bunch of improvements to the game in the shape of gameplay tweaks and enhancements, and interface clean-up, new and remastered music, and a host of changes under the hood making the game more stable and clean!

Celebrating the game's first year of release.

I pushed these updates through some proper testing the last few months, but if you still run into some weird things that weren't there before, make sure you poke me through the OrangePixel discord or mail support [ at ] orangepixel.net to make sure I'm aware of it.

For now, happy regulating!


-- Pascal / OrangePixel

Highlights

  • Added Field-of-View: enemies around corners or behind walls are now "faded out" as the move out of your sight.

  • Gameplay improvements: Kickback on bullet hits has been lowered on both enemies and players. Gives a more controlled feeling over gun fights (bullets won't push enemies out of your aiming line anymore)

  • Level randomness: There should be less chances of duplicate building-layouts in a single run.

  • Interface improvements: A cleaner and more streamlined interface and an improvement to fonts/text.

Full changes list:

  • added: Field-Of-View rendering

  • added: improved line-of-sight code (mostly for enemies)

  • added: Enemies become transparent if not in view of player

  • Redesigned Menu-background (level)

  • added extra music tune

  • (Slightly) Remastered Music tracks

  • tweak: weaker effect on enemies hit by bullets (they would fly off a bit too much)

  • tweak: less kickback when player gets hit (more control)

  • Game: Improved gamepad-instruction rendering

  • Game: Optimized Line of Sight checks for Enemies

  • Code optimization: Cleaned up GUI class

  • Code Refactor: removed GUIListeners

  • Code Refactor: Cleaned up all Render calls

  • changed: doors now create solids (to block FOV rays)

  • UI: Improved key-signs for Space, Escape, Enter , Backspace keys

  • UI: Moved Text-rendering to higher-resolution layer

  • UI: Replaced TTF fonts with BMFonts

  • UI: Improved big font

  • fixed: FoV not functioning when in K9 or other Entity-Control mode

  • fixed: FoV blocks sight on camera-take-over events

  • Fixed: characterselect screen has render issues with 2 player and locked-characters

  • Fixed Briefing interface rendering (due to resolution and font changes)

  • Fixed: map icon rendering bugs

  • fixed: Lowered chance of duplicate building/levels in a single run

  • fixed: Rendering bug shooting water after dying with FireExtinguisher

  • fixed: Rooftop access often drops you onto a gang of enemies

  • fixed: Sewer and Parallax layers render incorrectly (new Render code)

  • fixed: Level-up/Ability blue bar has render artifacts

  • fixed: Not all weapons render properly in Level-up

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