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Lossless ScalingNews2.0 released!
Major update

2.0 released!

Lossless Scaling · published 1 Dec 2021, 20:49 UTC · build 7811108

All newsPlayers around this dateRead on Steam

What's new:

UI:

  • Completely new UI with themes support;
  • Support for game profiles: you can still use the hotkey or scale button - game profile will be applied automatically, or you can use the auto scale option to let the game window to be scaled automatically whenever it is activated (including window activation when the game starts);
  • Ability to choose preferred GPU (may be useful for laptops);
  • Option to run as administrator;
  • Option to start minimized at Windows startup;
  • Option to minimize to tray;
  • New settings storage;
  • Localizations for:
    • French
    • German
    • Portuguese, Brazilian
    • Russian
    • Spanish
    • Turkish


    If you would like to translate the program into your own language, you can help me with this on Crowdin.
    If your language is not listed please tell me to add it.

Core:

  • The latency has been improved. The "Low Latency" option has been removed as unnecessary;
  • LS will create a driver profile for itself on first launch to set "Prefer Maximum Performance" (NVIDIA only, relaunch required to apply profile);
  • FSR updated to 1.0.2 version, NIS updated with a fix;
  • Got rid of the old Windows API which was used for integer and nearest neighbor scaling. Now that uses modern way of capturing and scaling which paves the way for adding a large number of new scalers for pixel art graphics. The rendering options are now the same for all types of scaling.

What has been removed:

  • Shortcut support;
  • Alignment option;
  • Hide cursor option;
  • Multi-display option;
  • Anti-aliasing option;
  • Low latency option.

If you miss the previous version 1.6.0:
Steam > Library > Lossless Scaling > Properties > Betas > legacy1.6 - Lossless Scaling 1.6.0

To discuss the new version go here

More from Lossless Scaling

Other announcements

All news
Game update14 Jul 2025Performance Mode HotfixResolved a critical bug that impacted quality in LSFG 3.1 Performance mode. · Fixed an issue where holding down a key wouldn’t repeat input if it was part of a scaling hotkey combo. · Added Macedonian localization. Big thanks to everyone helping make LS better. Also, check out the excellent work by PancakeTAS on running LSFG on Linux: Have fun!Major update11 Jun 2025LSFG 3.1This update introduces significant architectural improvements, with a focus on image quality and performance gains. Quality Improvements · Enhanced overall image quality within a specific timestamp range, with the most noticeable impact in Adaptive Mode and high-multiplier Fixed Mode · Improved quality at lower flow scales · Reduced ghosting of moving objects · Reduced object flickering · Impro…Major update8 Mar 2025Adaptive Frame GenerationAFG Introducing Adaptive Frame Generation (AFG) mode, which dynamically adjusts fractional multipliers to maintain a specified framerate, independent of the base game framerate. This results in smoother frame pacing than fixed multiplier mode, ensuring a consistently fluid gaming experience. AFG is particularly beneficial for games that are hard or soft capped at framerates that don’t align as…