My friends, Brian Rubin here, again coming to you with an apology for the lateness of this. Life has just been hectic as well, and getting Covid back in January DEFINITELY slowed me down, but now things have gotten to a point wherein I can put this dang dev update together for you all!
A lot has happened since our last update. The final big feature of 2.0 -- the captain's log, which integrates all the log files into a chronological, readable story about your mission -- is in, and currently being worked on, and we feel now we're just a few months away from releasing this thing into your grubby paws. On a personal note I just passed 100 episodes streamed of Star Fleet II, which has equaled roughly 250 hours of campaign play. This game is huge y'all.
Alright, without further adieu, here are the latest updates -- which include new features -- up to today, 3/5/22. Please note, pure bug fix releases were not included:
- 11/19/21 - Version 1.9 Release 0.9 - Updates to how invasions are handled and displayed.
- 11/29/21 - Version 1.9 Release 1.01 - New indicator for planetary government types (unified/not unified) and lots of bug fixes.
- 12/6/21 - Version 1.9 Release 1.03 - Updated line of sight priority for targets in orbit that are in LOS, along with bug fixes.
- 12/16/21 - Version 1.9 Release 1.04 - Expanded XO role, updated engine schematic, freighter power indicators and more, along with bug fixes.
- 1/9/22 - Version 1.9 Release 1.11 - The first iteration of the new Ship Information System, or SIS, has been implemented. This is an in-game reference library in which you can search for any number of topics, from torpedoes to boarding and everything in-between. We've been fleshing this out as we go and it is turning into something awesome. Eventually, it'll be a full in-game manual and wiki of sorts, we hope. This plus plenty of bug fixes.
- 2/18/22 - Version 1.9 Release 1.22 - The big one here is invasions. Whereas before, remote (AI-led) invasions would take several days, but now that take far less time to be more in-line with human-led invasions. This will be a massive boon in later, Admiral-level missions.
- 2/19/22 -Version 1.9 Release 1.23 - More invasion-specific updates for this one. Now your XO will inform you when a remote invasion (AI-led) has begun, the strategic invasion display now shows cities captured or destroyed, and if more than half are invaded or destroyed, the planet may now surrender.
- 2/20/22 -Version 1.9 Release 1.24 - The big one here is some probe-related QOL features, such as showing how many probes you have in the launch tubes and how many you have in storage, which is VERY helpful let me tell you.
- 2/22/22 - Version 1.9 Release 1.25 - Some QOL features regarding both landing parties and remote destroyers when they discover enemies in a system.
We've also had a lot of bug fix releases as well, which brings us up to v1.9 release 1.27 as of today. The next release should be 1.9 release 2.0, which might add some new stuff and should be coming within days.
We now hope to have the game ready to release to you in a couple of months. Some things we still need to do, besides working on the game itself, is:
- Revise and update the documentation.
- Further update the Steam page with more new features.
- Come up with a new trailer for the game.
I feel like we're truly in the home stretch y'all. Thank you so much for your patience with us. We definitely want to bring you the most feature-complete and bug-free version of the game that we can. I'll try to do the next update in a more timely manner, and maybe that'll be the last one before release! Yay!
Thanks for reading, my friends, and please let us know if you have any questions. Be safe and well!