Hello Nomads,
A new update is out, bringing some more or less cosmetic changes.
It's hard to see some bugs that are long time in game. We are looking on it 8 hours a day and cannot see it. Thanks to a discussion with ymrich, we've worked a little bit on 2D/3D trees switching and also dynamic lights flashing according to distance or grass tufts dis/appearing less visibly.
Here is the full list of changes:
- realtime lights - disabling changed to gradual dimming with distance, the actual light distance same as shadow distance settings
- improved switching between 2D/3D trees
- fixed flashing of 2D trees on chunk load
- fixed appearance of some 2D trees (wrong texture - color)
- soft circular blend of 3D grass
- removed Map rotation to first POI on initialization (map open or filter change)
- fixed "escape vehicle where entered" functionality