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Strategic Command: World War INewsStrategic Command: World War I - v1.05.01 Update
Game update

Strategic Command: World War I - v1.05.01 Update

Strategic Command: World War I · published 18 Jun 2021, 11:41 UTC

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A new patch is now available for Strategic Command: World War I. Have a look at the full changelog.

GAME ENGINE Changes
- Fixed a display error when navigating through the strategic menu options, e.g. War Map, Purchase Units etc, on displays with < 960 vertical pixels.
- Fixed a unit indicator sprite issue that would stometimes stop flashing when performing a brief quick scroll via a mouse move along the edge of the game window (Narisomo).
- Fixed a maximum map zoom error when the game is paused during a DECISION event and viewing the map (wobbleguts).
- Fixed an Amphibious Transport CTD that occurred when attempting to embark in an enemy Land + Sea hex (Randomluck).
- Fixed an MPPs and Strategic Bombing graphs page errors that was not always showing accurate values (LoneRunner).
- Fixed a GRAPHS screen error that would erroneously display some graph values < 0 when using the 'Relative Values' display option (Narisomo).
- Fixed a swap unit error that would allow you to swap zero action point Artillery units if they had any shells remaining (Narisomo).
- Fixed a naval mine laying error that did not reduce strikes to zero once action points had been reduced to zero as well (Narisomo, Taxman66).
- Purchase Units screen now has the option to enable/disable the 'Confirm Purchases' popup (MJY, ThunderLizard2).
- Removed 'Town' from list of resources via the mouse hover tip in the REPORTS screen as they are not included (Narisomo).

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