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Strategic Command: World War INewsSC: World War I - Battles for Ypres is out now
Release

SC: World War I - Battles for Ypres is out now

Strategic Command: World War I · published 14 Jul 2026, 14:02 UTC

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You can watch the Gameplay Trailer here below:

Strategic Command: World War I - Battles for Ypres is now available for $14,99.

The DLC contains six fast-paced campaigns covering all the major Battles of Ypres. Face historically inspired scenarios with a progressive introduction of WWI technologies and tactics, including artillery, gas, tanks and aircraft.

Designed for both accessibility and depth, these divisional-level scenarios emphasize meaningful decision-making, risk management and replayability. Commit reserves at the right moment, exploit breakthroughs, or hold the line against overwhelming odds, every choice can determine victory or defeat.

v1.16.05

1914 Call to Arms and Triple Alliance

  • The UK's mobilization scripts due to German naval movements will now only fire in 1914 (augustine).

  • Reduced Bulgaria's mobilization from the capture of Belgrade from 10-20% to 8-15%; the per turn trigger for the continuous occupation of Belgrade from 35 to 30%; and the mobilization effect for occupying Nish, Warsaw and being within 2 hexes of Uskub reduced from 8-15% to 6-14% (hannaj).

1914 Call to Arms; Triple Alliance; 1917 Fate of Nations

  • Hex 208,14 added to the Territory scripts creating Finland (Easter80).

  • Amended the second of the US's convoys to the UK so it also heads to Liverpool (mdsmall).

1915 The Second Battle of Ypres

  • Added the fortresses next to Ypres so they are now affected by German artillery on Hill 60 (ruru).

  • Added a missing village resource to the map (ruru).

1917 Third Battle of Ypres

  • Added the fortresses next to Ypres so they are now affected by German artillery on Hill 60 (ruru).

  • Added a missing village resource to the map (ruru).

  • Lowered German-AI MPPs.

1918 The Fourth Battle of Ypres

  • Added the fortresses next to Ypres so they are now affected by German artillery on Hill 60 (ruru).

  • Added a missing village resource to the map (ruru).

1918 The Fifth Battle of Ypres

  • Added the fortresses next to Ypres so they are now affected by German artillery on Hill 60 (ruru).

  • Added a missing village resource to the map (ruru).

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Community8 Sep 2026Home of Wargamers 2026 is almost hereHome of Wargamers 2026 is almost here. Our yearly live showcase, streamed on Twitch and YouTube, returns on September 30th with fresh announcements, updates and a look behind the scenes at what's coming from Matrix Games. This edition brings together longtime fan favorites and brand new projects. Developers and producers will step up to walk you through what they've been building, share preview…Game update8 Sep 2026Update v1.17.00Hi everyone, a new update has just been deployed. v1.17.00 GAME ENGINE - Fixed an Artillery undo move error after it initially fires (ruru) - Fixed a scorecard error that was not excluding inactive nations from the Fighting Spirit (average) final overall score. - Fixed a false 'SHATTERED' message when units were retreating (Tanaka). - Fixed an AI combat error that would cause a CTD (Welk). - Fi…Community10 Jul 2026Preview Stream and Release Date RevealedToday at 8PM CEST, we will be hosting a special event on our Matrix Games Twitch Channel . DasTactic will play the Battles for Ypres DLC while speaking with Robert Carver, one of the developers and the scenario designer behind the DLC. Robert brings a wealth of insight, having served in the US Marine Corps for 44 years. During the stream, they will discuss the making of the DLC, its historical…