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Virtualord, the virtual conquerorNewsDevelopment update July 2021
In-game event

Development update July 2021

Virtualord, the virtual conqueror · published 3 Aug 2021, 13:08 UTC

All newsPlayers around this dateRead on Steam

Welcome to the second update on the development of “Virtueror: The Virtual Conqueror”, a Real Time Strategy game with 4x and RPG elements I am developing as a solo indie developer.

This month the development has been slowed down a by several events in my private and professional life that drastically reduced my spare time, but I managed to achieve some progress nonetheless.

These are the main changes for this month:

Damage particles


Now, when an element (unit, structure, etc...) is hit by any weapon, there are particles coming out at every hit and also a bigger explosion when the element is destroyed.

Unfortunately the GIF compression reduces the video quality and frame rate a lot, but I can assure you that this looks much better in game!

Working defensive towers


Now defensive towers can shoot enemies when in range.

My work on defensive towers is far from finished as they can't be selected or upgraded yet, but that's something that I am going to implement soon.

In game UI improvements


Action buttons used to control units are now toggle buttons, which means they stay selected until the action is completed or cancelled.

They are also disabled while an action is in progress and the cancel button now works with all actions.

Improved faction selection screen


The new faction selection screen highlights a faction when selected.

Probably a minor change, but it makes the screen more polished and interesting, especially when you see the effect in real time.

Bug of the month


When I started working on the defensive tower I created a little monster...
The first version was shooting at everything in range and it was destroying everything with 1 hit.

Things were even weirder because there were no particles yet, so all you could see was objects disappearing. It was almost like a black hole!

What's next?


The main goal for the month of August is to implement a basic AI that will allow the first testers to experience some kind of gameplay.

Another important thing on my TODO list is finishing the defensive tower. In particular I want to make it possible to select and to upgrade it.

I also have other things in my mind, but it looks like August will be another busy month for me, so I don't want to over-promise for now.

Support this game, wishlist and follow!


If you enjoyed this update and if you want to support Virtueror make sure to wishlist and follow it. Thanks and see you next month with a new update!

https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/

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