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LandTravellerNewsWorld Map Update
Game update

World Map Update

LandTraveller · published 23 Jun 2021, 20:19 UTC

All newsPlayers around this dateRead on Steam

You've been used to exploring the land up until now, but its time to explore the rest of the world. Set out onto the ocean with your ship and explore islands. This update is just a small part of what is to come.

In multiplayer, there's still one ship but its possible for anyone to travel the world map even if the ship isn't currently at their location. A prompt will appear in its place.

This minor update also includes some fixes and greatly improves the usefulness of several imbue orbs, take a look:


- Can now learn how to craft Malice orbs to imbue weapons allowing them to stun upon inflicting status effects
- Can travel to Paradise Island and Birth Island
- Once your vehicle has been created, you can take it out onto the world map
- Added a new weapon mod that allows you to inflict corrosive damage
- Added a new type of arrow you can discover and craft that makes it easier to fight robotics
- Added metal railings you can craft (its a metal fence)
- Can now view a more detailed breakdown of performance when viewing diagnostics (press F11 to toggle)
- Adjusted rain so its less visually obscuring
- Updated how imbue effects are indicated on item icons to be glowing auras, looks better and is much more noticable
- Updated the rarity indicators/borders/etc. to make them more noticable/appealing
- Examining a map now updates the fast travel landing point for it to your current location (in the case you have multiple maps for the same waypoint)
- Fixed the bug where when joining someone else using fast travel who hasn't seen you yet during their multiplayer session caused you to be invisible to them
- Fixed a bug preventing you from creating complex wires (ones with the steel tool) in multiplayer
- Fixed a crash that happens when examining ship wheels outside of vehicle zones
- Existing enemies are erased in single player around the destination area when travelling between areas (so they don't ambush you suddenly)
- Siphon orb now restores more EP based directly on weapon attack instead of just 1 point
- Propel orb now increases attack speed by 15% for light weapons and 60% for heavy ones (was only 5% and 20% before)
- Absorb orb now heals for more HP, based directly on weapon attack and fixed the bug where it still healed you while poisoned
- Adjusted the audio engine to reduce popping on some systems, this has a side effect of a lower latency too
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