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LandTravellerNewsActive Ability
In-game event

Active Ability

LandTraveller · published 22 Feb 2025, 00:26 UTC · build 17460990

All newsPlayers around this dateRead on Steam

New active abilities have been added you can use! Throw introduces throwing weapons to the game starting with the existing knives. This is the first attack in the game that does damage based on your Agility stat. Then we have Charge which lets you dash forward and strike enemies with swords. Hedgehog stance with spears lets you strike anything on four legs that tries to run you down. Finally, Crash lets you simply do even more damage with axes or hammers by slamming the ground. Just open your abilities menu and check which ones you can unlock.

You may also notice the "Supporter" or "Free Play" on the title screen. Those that originally purchased the game get the "Supporter" edition which will include the promised extras in future updates. Regardless of which one you have, I'd like to thank you for playing.

This update also includes several gameplay adjustments and fixes to some of the more obscure long outstanding bugs that have interrupted games, greatly increasing stability.

Here's the full list:


- Added the composite bow to fit right in between the long bow and the legendary Taka bow
- Added the direction field to entities in the API so your mod can see which direction an entity is facing
- Added the Charge active ability where you charge forward with a sword, performing a heavy attack if you collide with an enemy
- Added the Crash active ability, activated while in the air it lets you land with an intense attack using axes or hammers
- Added the Hedgehog active ability allowing you to ready your spear to strike oncoming enemies first, doing extra damage to quadrapeds
- Added new active abilities you can learn, starting with Throw for throwing knives in an attack that uses agility and skill for damage
- Added the Crystal Knife, a new quake element wand weapon
- Fixed the bug where crossbow bolts could be used as rifle ammo or rifle ammo in crossbows
- Fixed crashes with invalid mobs that could happen when being defeated while having allies follow you and re-entering the area with those allies
- Fixed a crash that occurs if a story NPC was pathfinding on its own when certain cutscenes play
- Fixed an issue where an enemy that is stunned and defeated at the same time leaves behind a solid collision box until its fully cleaned up
- Fixed a crash that can happen when switching to windowed mode from fullscreen in the middle of a world
- Fixed a bug where items could still be dropped if you're defeated during swarms, allowing duplication if you went back there
- Fixed a crash that could happen after learning Throw and having certain items selected, and then trying to open inventory menu
- The world map no longer is stuck open when you're disconnected in multiplayer while travelling on it
- Fixed a bug where in some situations when picking up a weapon into the active slot when there wasn't one previously there didn't register on the server as you equipping that weapon
- Signs now update properly in multiplayer when someone changes their content
- Fixed a bug where critical hits weren't being marked for some attacks that exploit weaknesses
- NPC labor events (gathering, etc.) no longer show up in worlds the NPC isn't actually in during single player
- Spike traps are now properly rooted and will pop out if the block they're on is removed
- Fixed a bug where Glacier projectiles weren't fragmenting properly when hitting enemies and that they were being aimed up slightly on accident
- Fixed a bug where Induction wasn't staggering hit enemies
- The Enforcers now sometimes drop some rifle ammo
- Raised Taka's weapons damage rating from 12 to 16 (24 with steel arrows)
- Increased the drop rate of melted essence to 17%, prin needle to 15%, ectoplasm to 15%, apocritoid needle to 15%, and culicoid needle to 15%
- Moon (ability) is now always active if you have the vital orb equipped (interpreting a max EP of 0 to always be at max EP)
- Lightning (the ability) now increases maximum EP 1 for every level instead of just 5
- Affinity now increases maximum EP by 10% instead of 2 points
- Vigor now simply heals 1 EP for every enemy defeated as opposed to only doing so if you use a 0 cost special
- Lively now increases max EP 2 for every level instead of just 4
- Active abilities work with the Vital orb, costing HP instead at 4x the EP cost
- Cushions no longer require flowers to craft
- Glacier now fragments into 8 projectiles instead of 4
- Many special attacks using orbs were made stronger if they cost more EP, and higher ranking orbs were further made stronger
- Damage of Wave Cutter (with sword) was reduced a little
- Flame and Frost can now inflict burn and chill, Magnet and Induction can now inflict miasma
- Blast radius of Scorch Bomb (with axe) was increased
- Special attacks affected by the Woods ability now cost 1 more EP
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