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Art of BoxingNewsUpdate 08/02/2021: Fixes for Champion Mode & Mocap Beginnings
Game update

Update 08/02/2021: Fixes for Champion Mode & Mocap Beginnings

Art of Boxing · published 2 Aug 2021, 08:38 UTC · build 7123409

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Hey all back with another update...

NEW IN THIS UPDATE:

- My first mocap is in the game! I got annoyed with the boxers walking through the ropes when they enter the ring, like the ropes were not there... and finding a mocap animation of someone "getting into a boxing ring" was not very easy! So after the purchase of an Xbox Kinect, I was able to capture myself doing the motion in my living room! It actually works quite well! I started to record some boxing movements, but I wasn't happy with how they looked... because of my skills haha! Gonna wait for my boxer buddy to help mocap those.

- New physics (again) for collisions. It's getting closer. Still not happy, but I have removed some of the boxer's upper-body sway, given more power to your punch-muscles, and increased the size of a few body part colliders to try and combat "phantom punches".

- Some helpful tutorial windows, when you reach the top 10, and enter "Champion Mode", where you fight and negotiate for belts.

FIXES:

- Champion Mode should now work correctly (for the most part), and you should be able to progress past rank 10 in ALL of the ABA, ABC, ABF, ABO, and P4P. There were numerous bugs I found in this code, and (hopefully) rectified, but fixes include: not resetting your ranks for other divisions to 10 after a fight, proper rank moving in all divisions after Champion Fights, and some tweaks to the negotiation of championship fights.

- Removed the wild swinging hook animation and replaced it with a more conservative punch.

- Fixed the INSTA-KNOCKOUT feature to trigger more reliably. It can happen now on any landed punch that has a force of over 2 (mass x acceleration). NOTE: its chance is 0.005% to be exact, for the moment, though I want this modified in the future by your strength stat.

- Various bug fixes and tweaks that I can't remember rn.

Have fun - hope you are all watching the Olympic Boxing!

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Game update27 Jan 2022QOL Improvements and Bug Fixes, more AI fixesJust a quick update to fix a few things. CHANGES: - Replaced most of the walking animations to remove the "herky-jerky" boxer walk. Fighters should walk much smoother around the ring. FIXES: - More tweaks to the AI, and how they use the ring. - Fixed some issues where certain combinations of AI boxer styles would not get close enough to eachother to land punches. DEV UPDATE: Work has started on…Game update23 Jan 2022AI, QOL, BUGFIXES, AND MORE! PATCH NOTES 01-23-2022 !First off, I really wanted this patch to introduce the first tier of ONLINE MULTIPLAYER... that was the plan. However plans don't always work out, and i guess this dev cycle was proof of that... This update took a while to get out because most of my time was spent trying to, unsuccessfully, implement working multiplayer over network, and experimenting with "Machine Learning AI" for the boxers.…Game update5 Sep 2021Hotfix for Uppercut Looping Bug, Camera during KOs, and Ring SponsorsJust a small hotfix for a few bugs: BUG FIXES: - Fixed issue with uppercut animation looping continuously when thrown while leaning. - Fixed bug where camera would not reset to default position after a Knockdown. - Fixed bug where the sponsors were not showing up on the Ring mat/Canvas. - Increased the boxer's stats for your first few opponents so your first fights last a little longer.