Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Wizards and WarlordsNewsPatch 1.0.2.36
Game update

Patch 1.0.2.36

Wizards and Warlords · published 13 Jul 2021, 20:11 UTC

All newsPlayers around this dateRead on Steam

Wasn't intending to release this one quite yet, as the Road Building feature isn't ready yet. But the number of bug fixes piling up on the beta branch made the decision for me. Road Building is still slated as the next feature and is progressing well, but it would be silly to hold back bug fixes longer than necessary. Hopefully there will not be enough bugs to warrant a new patch before Road Building can go out (and 'Accelerated Game Start').

  • Binding a Mana Node now applies a stabilization effect for X turns, which gives 90% resistance against size change events and actions. X depends on the size of the mana node and can be modded using the following keys: ManaNodeBindStabilizationDurationMinor, ManaNodeBindStabilizationDurationSmall, ManaNodeBindStabilizationDurationMedium, ManaNodeBindStabilizationDurationLarge, ManaNodeBindStabilizationDurationMassive. Default values are 12, 18, 24, 30, 36.
  • Non-Aggression Pact diplomacy actions now have improved information on the effects of Independent Realm 'personality' where relevant.
  • Slave Infantry units are now slightly worse, but have massively reduced upkeep.
  • Encyclopedia now shows base recruitment cost, upkeep cost and recruitment time for culture units.
  • Character Context Menu: Worker Training. It shows what skills the character can train and at what levels.
  • Character Context Menu: Assign/Cancel Assignments. These are similar to the buttons in the Follower Window.
  • Effects that cause units become Undead/Non-Living now set their Food upkeep to 0 as well.
  • Fixed a bug where some army effects would have lingering effects after ending if the game was saved and loaded while the effect was active.
  • Fixed a bug where validation was not being run for hiring characters when it was done from the Economy window.
  • Fixed some Tribal quests triggering as completed constantly for several turns.
  • Fixed a bug where Tribal camp upgrades unlocked units before construction was complete.
  • Fixed worker upkeep not auto-buying missing resources in the same manner as army units.
  • Fixed Slave Infantry template units not being named appropriately, making them effectively indistinguishable from other similar units.
  • Fixed Tribal marriage so it also applies the gold cost, not merely checking it.
  • Fixed a Tribal mysterious site event which had a reversed conditional on army size leading to options being wrong.
  • Fixed a bug causing Camp Migrations to put the Camp Garrison in a bad state, where it could not have units transferred into it and armies merged with it.
  • Fixed a bug where City Construction progress was shown incorrectly.
  • Fixed a bug where Advisor Influence bonus was shown incorrectly.
More from Wizards and Warlords

Other announcements

All news
Game update30 Aug 2026Wizards and Warlords 1.0.5.1b - opt-in betaWizards and Warlords 1.0.5.1b - opt-in beta After a long pause, support for Wizards and Warlords is picking up again. This first release is about getting the foundations back under control: the game has been moved to a current Unity LTS version and an up-to-date Steamworks SDK, and everything that had accumulated in the development branch since the last beta has been reviewed and is going out a…Game update17 Mar 2023Patch 1.0.3.65Multicast Panel: Toggle added to hide/show invalid targets for the current spell. · Multicast Panel: Select All toggle added. Can be combined with the hide invalid option to quickly select all valid targets. · Characters: Item descriptions now shown when giving items to characters. · World Map: The color used for the 'territory' overlay on the world map can now be changed for each faction by ri…Game update4 Mar 2023Patch 1.0.3.62This update took longer than I expected or wanted, but now it's finally here. I had originally intended for the next update to be a upgrade of the Unity engine version and some pending graphical improvements. However, due to the delay in bringing you this update, I want to put out at least one, maybe two, smaller updates on the heels of this one, before doing anything with even a small risk of…