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Wizards and WarlordsNewsPatch 1.0.3.65
Game update

Patch 1.0.3.65

Wizards and Warlords · published 17 Mar 2023, 17:12 UTC · build 10796715

All newsPlayers around this dateRead on Steam
  • Multicast Panel: Toggle added to hide/show invalid targets for the current spell.
  • Multicast Panel: Select All toggle added. Can be combined with the hide invalid option to quickly select all valid targets.
  • Characters: Item descriptions now shown when giving items to characters.
  • World Map: The color used for the 'territory' overlay on the world map can now be changed for each faction by right-clicking in the territory (when the mode is active) or on the faction card in the diplomacy screen.
  • World Map: Automatic color shifting of faction 'territory' overlay color now happens during turn processing. If a faction is found to have a very similar color to an adjacent faction, the game will shift the color to avoid the clash. It will try to select a similar color and when deciding which faction to re-color it will prioritize keeping the color of the player faction and (secondarily) major non-player factions. The auto-recolor behavior can be disabled from the Game Settings.
  • World Map: New army order action to have an army sleep this turn only (ie 'End Turn'). Especially useful when combined with the new cycle setting.
  • World Map: You can now hold shift when the 'Next Turn' button is in prompt mode (cycling or other prompts), to skip directly to 'Next Turn'. This does not allow skipping prompts that must be handled (like some events).
  • World Map: New main setting added which allows cycling ready armies (non-exhausted and non-sleeping) using the 'Next Turn' button.
  • New Spell: Penumbral Torrent (Shadow/Water). Acts a damage or debuff spell depending on the traits of the target unit (debuff against Light/Dark units, damage against others)
  • New Unit Weapons: Footman's Pick, Cavalry Pick, Spiked Club. The world generator logic for creating culture-specific unit types has been extended to include these new weapons as potential assignments.
  • World Generator: Increased the variety of place and/or character names which can be generated for some cultures.
  • Changed a number of spells which had permanent duration (despite being cheap and low-level) to be more in line with other similar spells.
  • Fixed a bug where casting some spells multiple times on the same unit resulted in stacking buffs and/or weird behavior
More from Wizards and Warlords

Other announcements

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Game update30 Aug 2026Wizards and Warlords 1.0.5.1b - opt-in betaWizards and Warlords 1.0.5.1b - opt-in beta After a long pause, support for Wizards and Warlords is picking up again. This first release is about getting the foundations back under control: the game has been moved to a current Unity LTS version and an up-to-date Steamworks SDK, and everything that had accumulated in the development branch since the last beta has been reviewed and is going out a…Game update4 Mar 2023Patch 1.0.3.62This update took longer than I expected or wanted, but now it's finally here. I had originally intended for the next update to be a upgrade of the Unity engine version and some pending graphical improvements. However, due to the delay in bringing you this update, I want to put out at least one, maybe two, smaller updates on the heels of this one, before doing anything with even a small risk of…Game update9 Oct 2022Patch 1.0.3.48A somewhat small update this time, as I took some time off after the rather grueling effort of fixing a very nasty save game bug in the previous update. But still a few very requested features/tweaks that I'm happy to finally have had the time to do. · Wizards with starting Lore levels are now able to gain 10 additional levels in these Lores, making it no longer a penalty in some regards. You s…