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Art of BoxingNewsMAJOR OPTIMIZATION UPDATE & MESSAGE FROM THE DEV
In-game event

MAJOR OPTIMIZATION UPDATE & MESSAGE FROM THE DEV

Art of Boxing · published 8 Jul 2021, 08:01 UTC

All newsPlayers around this dateRead on Steam

MAJOR OPTIMIZATION UPDATE & MESSAGE FROM THE DEV

It's been a while... more on that in a second.

But lets start with the good news: The development of Art of Boxing HAS RESUMED!!

After a year of Covid-19, technical issues with my workstation, financial issues... and total procrastination... I have finally decided to plunge back into the development of "Art of Boxing".

UPDATE FEATURES:

- MAJOR OPTIMIZATION OVERHAUL, game should be playable again :-/
- Graphical improvements
- Updated to newest Unity version with LTS
- Controller Support fix
- Made the game easier at the beginning of career
- Collision with ropes changed
- improved collision between boxers
- fixed bug where cuts were triggering weird graphical effects in sparring
- you can only spar once per training session
- UI improvements

Words from the Dev:
I want to apologize for leaving the game in the state it was. I had worked so hard on it, for more than a year, funding my game dev by doing construction work (and coding afterwards) that I got completely burnt-out... When the criticisms started rolling in - I felt defeated.

The game itself loomed over my head, like a dark cloud... like a dark cloud made up of Youtube douchebags - invading the world of prize fighting.

It ate me up over time, in an unorthodox way, like Wilder... But I knew what I had to do. Summon the strength in the late rounds, pull myself off the mat, and put it all on the line, win or lose!

I knew I had to finish it, but as days turned to weeks, turned to months, turned to a year... I couldn't bring myself to even fire it up to PLAY, let alone fix. I knew where it's shortcomings were - and wasn't sure it was possible to fix.

Long story short, I finally gathered the courage to actually launch my game on Steam again.... and wow. I knew there were problems but JEEZ! I had no idea the game was running so terribly in the final build that I left up on Steam! It barely was doing 10 fps! What on earth was wrong!? Did something break? This is ridiculous and unplayable!!?

Anyways, after taking 3 days to load up my project in Unity (about 6 new versions came out with stuff I needed) I finally got around to sourcing the cause of the frame rate issues. I found numerous bugs and also found the culprit to the hogging of system resources. The game is now at least playable at a proper frame rate...

ROADMAP:
- COLLISION/PHYSICS SYSTEM OVERHAUL
- AI OVERHAUL
- TOURNAMENT MODE FIXED, PLAYABLE/SIMMABLE, AND PUT BACK IN CAREER MODE
- STEAM WORKSHOP FIX FOR ROSTERS
- BASIC MULTIPLAYER ONLINE VS ***
- BOXER STYLES
- PRESS CONFERENCES
- EXPAND STORE
- REDO HAIRSTYLES
- GRAPHICAL IMPROVEMENTS
- UI/SOUND REWORK
- ADD YOUTUBE DOUCHEBAGS TO FIGHT LIST

*** After a major update to Unity and a few plugins, multiplayer is MUCH closer than expected!

More from Art of Boxing

Other announcements

All news
Game update27 Jan 2022QOL Improvements and Bug Fixes, more AI fixesJust a quick update to fix a few things. CHANGES: - Replaced most of the walking animations to remove the "herky-jerky" boxer walk. Fighters should walk much smoother around the ring. FIXES: - More tweaks to the AI, and how they use the ring. - Fixed some issues where certain combinations of AI boxer styles would not get close enough to eachother to land punches. DEV UPDATE: Work has started on…Game update23 Jan 2022AI, QOL, BUGFIXES, AND MORE! PATCH NOTES 01-23-2022 !First off, I really wanted this patch to introduce the first tier of ONLINE MULTIPLAYER... that was the plan. However plans don't always work out, and i guess this dev cycle was proof of that... This update took a while to get out because most of my time was spent trying to, unsuccessfully, implement working multiplayer over network, and experimenting with "Machine Learning AI" for the boxers.…Game update5 Sep 2021Hotfix for Uppercut Looping Bug, Camera during KOs, and Ring SponsorsJust a small hotfix for a few bugs: BUG FIXES: - Fixed issue with uppercut animation looping continuously when thrown while leaning. - Fixed bug where camera would not reset to default position after a Knockdown. - Fixed bug where the sponsors were not showing up on the Ring mat/Canvas. - Increased the boxer's stats for your first few opponents so your first fights last a little longer.