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AggressorNewsUpdate 1.0.2
Game update

Update 1.0.2

Aggressor · published 7 Sep 2021, 20:16 UTC · build 7319380

All newsPlayers around this dateRead on Steam

This update mainly features many changes under the hood, allowing for the implementation of various planned ground/sea targets which will be added further down the line. Many missing controls which were previously invisible to the player have been added to the controls panel. The only control still missing is the zoom in/out which is bound to mouse scrollwheel. More interesting are the various new aircraft, including the first thrust-vectoring plane to be added to the game.

Going forward, I'll be handling updates a bit differently. Instead of going for few large updates, I'll be breaking stuff up into smaller chunks to keep a steady flow of content going. This means there will be many small updates gradually introducing new features to the game.

New aircraft
- Dragon
- Vector
- Thunder

Changes
- Using the mouse control scheme, mouse control can now be switched to keyboard on the fly by
toggling orbit camera.
- Data reset should no longer happen
- Changed SFX on many planes
- Flight model changes
- Missing controls added to controls panel
- Fixed camera pivot issues on some aircraft
- Fire effects tweak
- Nerfed Claw
- Nerfed Marlin
- Alamo missile now explodes
- Added heading indicator
- Added G-force indicator
- Viper buffed
- Fixed bug where some aircraft were not able to fire missiles
- Fixed lack of hardpoints on some aircraft
- Gun optimizations
- Ground vehicles (incomplete)
- Comet aerocam (movable cameras on Comet)
- Mouse control scheme renamed to "Mouse as Joystick"

More from Aggressor

Other announcements

All news
Community1 Mar 2026Aggressor News: New GamemodeAggressor News While the update is still in the oven (few days away), I'm starting a new series on here to keep you better updated with Aggressor development. Upon request from the community and because it is fairly easy to do now with Aggressor's current code, I am starting a new gamemode that will feature a dynamic-ish mission. It will have you operating from within the cabin of an E3 Sentry…Community19 Feb 2026Procedural & Dynamic MissionsDynamic Gameplay I've been wanting to have some elements of mission state evolution for a long time, but whether it's possible in a way that's fun enough to pursue is a topic that still needs some thought. I'll quickly go over what Aggressor has now and what can be done in a reasonable timeframe. First off, Id like to address what is understood under the concept of a dynamic campaign and how Ag…Game update19 Jan 2026Patch 1.2.2Changelog · Added 3 more themes to skirmish: MODERN, PROTOTYPE WAR & EVERYTHING · Water textures sharpened · Fixed bug where look around was restricted in cockpit view when added controls mode was set to cursor joy, but you didn’t have additive controls toggled · Fixed issue where roll-aligned chase cam would be left behind · Fixed issue where camera would intersect with the ground or entities…