Update 1.0.2

Aggressor · build 7319380 · published

On SteamNotes only · this build shipped before we watched the app

This update mainly features many changes under the hood, allowing for the implementation of various planned ground/sea targets which will be added further down the line. Many missing controls which were previously invisible to the player have been added to the controls panel. The only control still missing is the zoom in/out which is bound to mouse scrollwheel. More interesting are the various new aircraft, including the first thrust-vectoring plane to be added to the game.

Going forward, I'll be handling updates a bit differently. Instead of going for few large updates, I'll be breaking stuff up into smaller chunks to keep a steady flow of content going. This means there will be many small updates gradually introducing new features to the game.

New aircraft
- Dragon
- Vector
- Thunder

Changes
- Using the mouse control scheme, mouse control can now be switched to keyboard on the fly by
toggling orbit camera.
- Data reset should no longer happen
- Changed SFX on many planes
- Flight model changes
- Missing controls added to controls panel
- Fixed camera pivot issues on some aircraft
- Fire effects tweak
- Nerfed Claw
- Nerfed Marlin
- Alamo missile now explodes
- Added heading indicator
- Added G-force indicator
- Viper buffed
- Fixed bug where some aircraft were not able to fire missiles
- Fixed lack of hardpoints on some aircraft
- Gun optimizations
- Ground vehicles (incomplete)
- Comet aerocam (movable cameras on Comet)
- Mouse control scheme renamed to "Mouse as Joystick"