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Lossless ScalingNews1.4.0 released - AMD FSR is here!
Major update

1.4.0 released - AMD FSR is here!

Lossless Scaling · published 1 Aug 2021, 09:05 UTC

All newsPlayers around this dateRead on Steam

- Added AMD FSR 1.0 scaling type;
- LS is now run with administrator privileges by default to set the GPU scheduling priority;

Notes:
AMD FSR 1.0 is a GPU demanding type of scaling compared to integer scaling, but produces a higher quality image. Depending on your GPU and target resolution, it can consume significant resources. But in most cases it is advisable to use it for modern 3D games.
For the best result, AMD FSR requires the input image to be well antialiased as well as be noise-free (turn off various post-effects that create noise). It's designed to be used in [1.0-2.0] scaling factor range, the less number you select the better quality you get. AMDs quality presets for native implementations are:

  • 1.3x - Ultra Quality
  • 1.5x - Quality
  • 1.7x - Balanced
  • 2.0x - Performance


Please do not compare this with a native game implementation, because the LS post-scaling method may have performance and quality disadvantages.

There is a lot of new code in this update, and I would like to know how it works on your PC. Please leave your feedback in this thread.

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