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Endless FirepowerNewsBeta Update 0.5
Game update

Beta Update 0.5

Endless Firepower · published 9 Sep 2021, 04:39 UTC

All newsPlayers around this dateRead on Steam

Added

  • Added shotguns
  • Added enemy health bar
  • Added auto reload
  • Added new weapon projectiles
    • Beam
    • Laser
    • Rocket

  • Added new weapon shoot modes

    • 2 way split
    • 3 way split

  • Added new projectile movement types

    • Homing
    • Delay

  • Added procedural map generation
  • Added lootable containers
  • Added player shields that can be picked up
  • Added animated clouds to the environments
  • Added random planet names
  • Added weapon critical chance
  • Added confirmation message
  • Added scroll to switch weapons
  • Added log box that shows basic information
  • Added disclaimer screen
  • Added elemental damage types

    • Corrosive - High passive damage (25% weapons base damage)
    • Fire - 25% more damage against flying enemies and worms + 15% weapon passive damage
    • Electricity - Does double damage to shields
    • Cryo - 15% passive weapon damage
    • Corruption - Increases crit hit chance by 25%

Changed

  • Damage popups scale with distance
  • Enemies now don’t always spawn at the same place
  • Replaced old weapon pickup screen with new one
  • Increased mag dump length 3s => 5s
  • Enemies now have a shoot effect
  • Phaser ability is now homing and no longer passes through enemies
  • Extraordinary guns now has gold material
  • Made it easier to pick up weapons
  • Changed the way weapons are named
  • Adjusted enemy health
  • Decreased player movement speed
  • Increased enemy projectile speed
  • Adjusted weapon rarity drop chance
  • Gameplay is opened by default in options menu

Audio

  • Added scope in/out sound effects
  • Added chest opening sound
  • Added door opening sound
  • Added shield broken sound
  • Added shield charging sound
  • Added player footsteps sound
  • Added hitmarker sound
  • Added enemy killed sound
  • Added jump sound
  • Added weapon switch sound
  • Added phaser sound
  • Added magdump sound
  • Added 1x Pistol shoot sound
  • Added 1x Reload sound
  • Added 2x Shotgun shoot sounds
  • Added 2x Rifle shoot sounds
  • Added 2x SMG shoot sounds
  • Added 2x Sniper shoot sounds
  • Added UI click and hover sound
  • Added door panel interact sound
  • Added barrage ability sound

Bug Fixes

  • Fixed weapon sway being disabled when killed and restarting the run
  • Fixed rifles not spawning with attachments
  • Fixed damage popups showing two instead of one
  • Fixed infinite ammo glitch
  • Fixed enemies seeing through doors
  • Fixed laser trail glitching
  • Fixed projectiles not always colliding when they should
  • Fixed weapons spawning in airlock sometimes
  • Fixed players spawning in airlock
  • Fixed ability key not updating when changed
  • Fixed muzzle flash showing when scoped in
  • Fixed health sometimes showing as zero when you are still alive
  • Fixed doors being open after finishing the map
  • Fixed audio still playing even after muting audio
  • Fixed abilities showing when scoped in
  • Fixed bullets being blocked by dead enemies
  • Fixed bug displaying wrong damage amount
  • Fixed bug where picking up a weapon while switching causes it to teleport the gun to the middle of the map
More from Endless Firepower

Other announcements

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