Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Endless FirepowerNewsMajor Refactor
Community

Major Refactor

Endless Firepower · published 18 Feb 2022, 01:19 UTC

All newsPlayers around this dateRead on Steam

Hello! The game is currently undergoing a major refactor and being made from the ground up. The models will stay the same but how the game functions will not. This is being done to add more to the game while making it more sustainable for future updates. This update will take a while to complete but below is a list of features planned to be added during this time period.

The game might have sales disabled but at this point I have not decided, but in order to test the new version of the game you must own a copy prior to sales being disabled. Anyone that owns a copy is eligible to sign up to test, the only exception is if you are interesting in working on mods then I may grant you a key to help with the testing of mod support.

This list does not represent all of the planned changes but shows some of the bigger things that we plan to do.

  • Mod Support
  • Controller Support
  • Better UI
  • Easier way to report bugs
  • Better Movement
  • Better Weapon system / Melee Support
  • More classes
  • A lot more perks
  • Gamemodes

There is no current planned release date for this, but if one is figured out then there will be a following update. If you are interesting in seeing the progress of the update you can join the discord as I will be posting progress when I have some to share.

More from Endless Firepower

Other announcements

All news
Community30 Sep 2022Endless V2 ProgressHello! It has been a while since you heard from us, life has been busy, and we have had a bit of time away from development. At the same time, we focused on our jobs and personal life, but now we are ready to move forward with the V2 update with fresh motivation and a clear image of what we want and will be doing. Laying the groundwork Since our last official update, we have been discussing, wo…Game update11 Apr 2022Update 3Added · Added point system · Additional gun firing SFX for elements (fire, corruption, cryo) · Added outline to weapons and environment Changed · Weapon pickup screen now follows the weapon · Upgraded unity to 2020.3.29f1 Bug Fixes · Potentially fixed enemies not dying when they are supposed to · Fixed when selecting the same gun while it’s doing the deploy animation causing the gun to stop and…Major update29 Oct 2021Early Access 1Endless Firepower Early Access We finally did it, after month and months or hard work and learning we have finally finished the core of the game, enough where we can start allowing the community at large to try it and begin suggesting additions to make the game even crazier! The entirety of the core content is in and ready to be expanded on which is exactly what we want to do. New environments,…