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Rogue EmpireNewsUpdate 1.0.16 live! Halloween is close!
Community

Update 1.0.16 live! Halloween is close!

Rogue Empire · published 22 Oct 2020, 21:07 UTC

All newsPlayers around this dateRead on Steam

Hi every one! It's time to merge the beta into the main build!

And here are the changes!

Changes:

Halloween gets into Ethistos!

From the 28th of October to the 3th of November be watchful of confused villagers walking around dungeons! No one knows what they ate for this to happen, but the are obsessed with one question!

Trick or Treat?

Be warry of what you answer as you will have to deal with the consequences!

You can set a reminder for the event start at the top of this article!

Uncovered Abilities

Something asked some time ago is now a reality!

You can now check out all the abilities you uncovered so far for every available class from the main menu.

This will not work retroactively for dead characters but loading a current game should fill in the abilities you discover with that character!

Bugs:

  • Game should properly pause when not focused.
  • Only the last tile targeted by piercing shot will have a chance to return the used arrow.

Balance:

  • Undead creatures do not heal over time with natural means.
  • Druid: All the druid forms have been buffed. Also the negative effects of being unbalanced with nature have been reduced. Specifics (spoiler):
    • Druid negative effects of being out of balance reduced significantly.
    • Druid bear aspect damage reduction now improves every 8 levels instead of every 10.
    • Druid tiger aspect speed bonus increased from 25% to 35%, damage bonus increased from 25% to 30%.
    • Druid scorpion aspect poison damage and duration significantly increased in all its power levels.
    • Druid eagle aspect speed bonus increased from 15% to 25%, dodge bonus increased from 30% to 35%.
    • Druid drake aspect damage bonus increased from 50% to 60%. Fire breath damage and range increased (cool down increased too).

Other:

  • Shadow creep/chase is now an optional setting for the challenge dungeon. Having it enabled will increase soul essence and score gain by 30%.
  • When using the keyboard to do range attacks (t key) the mouse cursor will be disabled to avoid accidental misfires.
  • Firing on empty tiles will now not destroy any ammo.
  • Satiation/Hunger level icon is now also shown when well satiated (not only outliers).
  • There is now an option to show the current satiation/hunger next to the corresponding status effect icon.
  • Holding shift to see the items on the floor now only shows the text.
  • Added special effects and improved UI for different main menu sections.
  • Story mode renamed into apprentice mode to avoid confusions.
  • During seasonal events (if enabled from the setting menu) a small icon will appear on the top right of the main menu screen.

Coming up next: I will preview the other new class to be release with the DLC I am working on! Also dark themed but in this case a little less common than necromancers!

Cheers and happy crawling!
GW

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