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Jack Walker: EtherealNewsSecond Fixed Update For Jack Walker : Ethereal
In-game event

Second Fixed Update For Jack Walker : Ethereal

Jack Walker: Ethereal · published 28 Oct 2020, 21:42 UTC

All newsPlayers around this dateRead on Steam

MAJOR CHANGES ON THE SECOND UPDATE

The key binding settings of Valve Index are fixed.
Some sound effect problems are fixed.
Some particle effects that caused problems are fixed.
Some enemies used to get out of the map for no reason, it's fixed.
Sometimes, the player couldn't respawn, it's fixed.
A new map is in progress, it'll be available probably next week.
Some players had a rendering issue, it's fixed.
A rare issue about the left hand and storing weapons in the inventory has been fixed.
Sometimes enemies did not take damage from us, it's fixed.
Often players got stuck in maps, it's fixed.
A bug about shooting laser when our hand is in its place has been fixed.

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Major update25 Feb 2021Update Notes - Feb 25th, 2021Hello everyone! First of all, we are aware that it’s been a while since our last update was released but we have prepared a huge update including new content and features. Also, we want you to consider that Jack Walker: Ethereal is our first game as ROG Team which means sometimes we proceed as we learn new techniques and methods.The reason for the prolongation between updates is that we add new…In-game event19 Nov 2020Fifth Fixed Update For Jack Walker : EtherealHello everyone, here are some of the improvements we made on this week’s update! - Slow motion ability in Survival mode is fixed. - The UI in Survival mode is improved in terms of ergonomics. - Obstruction problems are fixed. - Pistol and sword are set to be in your initial inventory. - Settings menu is set to save your preferences. - Teleportation problem at the beginning of the game for Oculu…In-game event11 Nov 2020Fourth Fixed Update For Jack Walker : EtherealHELLO EVERYONE ! This week was all about bug fixing and the new level that we have been working on ! Some of our Jack Walker players had movement issues with the "seated mode" which are now fixed by our development team. Also there were a few bugs with the menu interaction system which are gone now. Next, in the new level (Robot Factory map), we have found a few collision and visual bugs, they…