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Jack Walker: EtherealNewsFourth Fixed Update For Jack Walker : Ethereal
In-game event

Fourth Fixed Update For Jack Walker : Ethereal

Jack Walker: Ethereal · published 11 Nov 2020, 18:48 UTC

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HELLO EVERYONE !

This week was all about bug fixing and the new level that we have been working on !
Some of our Jack Walker players had movement issues with the "seated mode" which are now fixed by our development team. Also there were a few bugs with the menu interaction system which are gone now. Next, in the new level (Robot Factory map), we have found a few collision and visual bugs, they are fixed now. Finally, some of our Oculus Quest users had teleportation problems at the beginning of the game which was device spesific, we are working on it. Of course, there was performance improvements in terms of optimization and smaller bugs not worth of mention have been covered too.

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Major update25 Feb 2021Update Notes - Feb 25th, 2021Hello everyone! First of all, we are aware that it’s been a while since our last update was released but we have prepared a huge update including new content and features. Also, we want you to consider that Jack Walker: Ethereal is our first game as ROG Team which means sometimes we proceed as we learn new techniques and methods.The reason for the prolongation between updates is that we add new…In-game event19 Nov 2020Fifth Fixed Update For Jack Walker : EtherealHello everyone, here are some of the improvements we made on this week’s update! - Slow motion ability in Survival mode is fixed. - The UI in Survival mode is improved in terms of ergonomics. - Obstruction problems are fixed. - Pistol and sword are set to be in your initial inventory. - Settings menu is set to save your preferences. - Teleportation problem at the beginning of the game for Oculu…In-game event28 Oct 2020Second Fixed Update For Jack Walker : EtherealMAJOR CHANGES ON THE SECOND UPDATE The key binding settings of Valve Index are fixed. Some sound effect problems are fixed. Some particle effects that caused problems are fixed. Some enemies used to get out of the map for no reason, it's fixed. Sometimes, the player couldn't respawn, it's fixed. A new map is in progress, it'll be available probably next week. Some players had a rendering issue,…